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| Main Authors: | , , , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2402.05592 |
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| _version_ | 1866916118387490816 |
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| author | Ghosh, Anisha Mitra, Aditya Saha, Anik Sethuraman, Sibi Chakkaravarthy Subramanian, Anitha |
| author_facet | Ghosh, Anisha Mitra, Aditya Saha, Anik Sethuraman, Sibi Chakkaravarthy Subramanian, Anitha |
| contents | A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive 3D view of the metaverse by using a shouldermounted projector to display a Heads-Up Display (HUD) in a designated Metaverse Experience Room. To provide natural and secure interaction inside the metaverse, a compass module and gyroscope integration enable accurate mapping of real-world motions to avatar actions. Through user tests and research, the MERP system shows that it may reduce mishaps brought on by poor spatial awareness, offering an improved metaverse experience and laying the groundwork for future developments in virtual reality technology. MERP, which is compared with existing Virtual Reality (VR) glasses used to traverse the metaverse, is projected to become a seamless, novel and better alternative. Existing VR headsets and AR glasses have well-known drawbacks that making them ineffective for prolonged usage as it causes harm to the eyes. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2402_05592 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | MERP: Metaverse Extended Realtiy Portal Ghosh, Anisha Mitra, Aditya Saha, Anik Sethuraman, Sibi Chakkaravarthy Subramanian, Anitha Human-Computer Interaction A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive 3D view of the metaverse by using a shouldermounted projector to display a Heads-Up Display (HUD) in a designated Metaverse Experience Room. To provide natural and secure interaction inside the metaverse, a compass module and gyroscope integration enable accurate mapping of real-world motions to avatar actions. Through user tests and research, the MERP system shows that it may reduce mishaps brought on by poor spatial awareness, offering an improved metaverse experience and laying the groundwork for future developments in virtual reality technology. MERP, which is compared with existing Virtual Reality (VR) glasses used to traverse the metaverse, is projected to become a seamless, novel and better alternative. Existing VR headsets and AR glasses have well-known drawbacks that making them ineffective for prolonged usage as it causes harm to the eyes. |
| title | MERP: Metaverse Extended Realtiy Portal |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2402.05592 |