Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL

Fuente: arXiv
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Autori principali: Huang, Jiawei, He, Niao, Krause, Andreas
Natura: Preprint
Pubblicazione: 2024
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author Huang, Jiawei
He, Niao
Krause, Andreas
author_facet Huang, Jiawei
He, Niao
Krause, Andreas
contents We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by \citet{huang2023statistical}. We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t.~P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, \emph{learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems}. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.
format Preprint
id arxiv_https___arxiv_org_abs_2402_05724
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL
Huang, Jiawei
He, Niao
Krause, Andreas
Machine Learning
Artificial Intelligence
Computer Science and Game Theory
We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by \citet{huang2023statistical}. We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t.~P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, \emph{learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems}. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.
title Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL
topic Machine Learning
Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2402.05724