When is Mean-Field Reinforcement Learning Tractable and Relevant?

Fuente: arXiv
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Auteurs principaux: Yardim, Batuhan, Goldman, Artur, He, Niao
Format: Preprint
Publié: 2024
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author Yardim, Batuhan
Goldman, Artur
He, Niao
author_facet Yardim, Batuhan
Goldman, Artur
He, Niao
contents Mean-field reinforcement learning has become a popular theoretical framework for efficiently approximating large-scale multi-agent reinforcement learning (MARL) problems exhibiting symmetry. However, questions remain regarding the applicability of mean-field approximations: in particular, their approximation accuracy of real-world systems and conditions under which they become computationally tractable. We establish explicit finite-agent bounds for how well the MFG solution approximates the true $N$-player game for two popular mean-field solution concepts. Furthermore, for the first time, we establish explicit lower bounds indicating that MFGs are poor or uninformative at approximating $N$-player games assuming only Lipschitz dynamics and rewards. Finally, we analyze the computational complexity of solving MFGs with only Lipschitz properties and prove that they are in the class of \textsc{PPAD}-complete problems conjectured to be intractable, similar to general sum $N$ player games. Our theoretical results underscore the limitations of MFGs and complement and justify existing work by proving difficulty in the absence of common theoretical assumptions.
format Preprint
id arxiv_https___arxiv_org_abs_2402_05757
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle When is Mean-Field Reinforcement Learning Tractable and Relevant?
Yardim, Batuhan
Goldman, Artur
He, Niao
Computer Science and Game Theory
Multiagent Systems
Optimization and Control
Mean-field reinforcement learning has become a popular theoretical framework for efficiently approximating large-scale multi-agent reinforcement learning (MARL) problems exhibiting symmetry. However, questions remain regarding the applicability of mean-field approximations: in particular, their approximation accuracy of real-world systems and conditions under which they become computationally tractable. We establish explicit finite-agent bounds for how well the MFG solution approximates the true $N$-player game for two popular mean-field solution concepts. Furthermore, for the first time, we establish explicit lower bounds indicating that MFGs are poor or uninformative at approximating $N$-player games assuming only Lipschitz dynamics and rewards. Finally, we analyze the computational complexity of solving MFGs with only Lipschitz properties and prove that they are in the class of \textsc{PPAD}-complete problems conjectured to be intractable, similar to general sum $N$ player games. Our theoretical results underscore the limitations of MFGs and complement and justify existing work by proving difficulty in the absence of common theoretical assumptions.
title When is Mean-Field Reinforcement Learning Tractable and Relevant?
topic Computer Science and Game Theory
Multiagent Systems
Optimization and Control
url https://arxiv.org/abs/2402.05757