Keyframer: Empowering Animation Design using Large Language Models

Fuente: arXiv
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Auteurs principaux: Tseng, Tiffany, Cheng, Ruijia, Nichols, Jeffrey
Format: Preprint
Publié: 2024
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author Tseng, Tiffany
Cheng, Ruijia
Nichols, Jeffrey
author_facet Tseng, Tiffany
Cheng, Ruijia
Nichols, Jeffrey
contents Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design and implementation, we developed Keyframer, a design tool that generates animation code in response to natural language prompts, enabling users to preview rendered animations inline and edit them directly through provided editors. Through a user study with 13 novices and experts in animation design and programming, we contribute 1) a categorization of semantic prompt types for describing motion and identification of a 'decomposed' prompting style where users continually adapt their goals in response to generated output; and 2) design insights on supporting iterative refinement of animations through the combination of direct editing and natural language interfaces.
format Preprint
id arxiv_https___arxiv_org_abs_2402_06071
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Keyframer: Empowering Animation Design using Large Language Models
Tseng, Tiffany
Cheng, Ruijia
Nichols, Jeffrey
Human-Computer Interaction
Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design and implementation, we developed Keyframer, a design tool that generates animation code in response to natural language prompts, enabling users to preview rendered animations inline and edit them directly through provided editors. Through a user study with 13 novices and experts in animation design and programming, we contribute 1) a categorization of semantic prompt types for describing motion and identification of a 'decomposed' prompting style where users continually adapt their goals in response to generated output; and 2) design insights on supporting iterative refinement of animations through the combination of direct editing and natural language interfaces.
title Keyframer: Empowering Animation Design using Large Language Models
topic Human-Computer Interaction
url https://arxiv.org/abs/2402.06071