TETRIS: Towards Exploring the Robustness of Interactive Segmentation

Fuente: arXiv
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Main Authors: Moskalenko, Andrey, Shakhuro, Vlad, Vorontsova, Anna, Konushin, Anton, Antonov, Anton, Krapukhin, Alexander, Shepelev, Denis, Soshin, Konstantin
Format: Preprint
Published: 2024
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_version_ 1866909161786179584
author Moskalenko, Andrey
Shakhuro, Vlad
Vorontsova, Anna
Konushin, Anton
Antonov, Anton
Krapukhin, Alexander
Shepelev, Denis
Soshin, Konstantin
author_facet Moskalenko, Andrey
Shakhuro, Vlad
Vorontsova, Anna
Konushin, Anton
Antonov, Anton
Krapukhin, Alexander
Shepelev, Denis
Soshin, Konstantin
contents Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.
format Preprint
id arxiv_https___arxiv_org_abs_2402_06132
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle TETRIS: Towards Exploring the Robustness of Interactive Segmentation
Moskalenko, Andrey
Shakhuro, Vlad
Vorontsova, Anna
Konushin, Anton
Antonov, Anton
Krapukhin, Alexander
Shepelev, Denis
Soshin, Konstantin
Computer Vision and Pattern Recognition
Human-Computer Interaction
68T45
I.4.6
Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.
title TETRIS: Towards Exploring the Robustness of Interactive Segmentation
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
68T45
I.4.6
url https://arxiv.org/abs/2402.06132