Scalable Interactive Machine Learning for Future Command and Control

Fuente: arXiv
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Autori principali: Madison, Anna, Novoseller, Ellen, Goecks, Vinicius G., Files, Benjamin T., Waytowich, Nicholas, Yu, Alfred, Lawhern, Vernon J., Thurman, Steven, Kelshaw, Christopher, McDowell, Kaleb
Natura: Preprint
Pubblicazione: 2024
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author Madison, Anna
Novoseller, Ellen
Goecks, Vinicius G.
Files, Benjamin T.
Waytowich, Nicholas
Yu, Alfred
Lawhern, Vernon J.
Thurman, Steven
Kelshaw, Christopher
McDowell, Kaleb
author_facet Madison, Anna
Novoseller, Ellen
Goecks, Vinicius G.
Files, Benjamin T.
Waytowich, Nicholas
Yu, Alfred
Lawhern, Vernon J.
Thurman, Steven
Kelshaw, Christopher
McDowell, Kaleb
contents Future warfare will require Command and Control (C2) personnel to make decisions at shrinking timescales in complex and potentially ill-defined situations. Given the need for robust decision-making processes and decision-support tools, integration of artificial and human intelligence holds the potential to revolutionize the C2 operations process to ensure adaptability and efficiency in rapidly changing operational environments. We propose to leverage recent promising breakthroughs in interactive machine learning, in which humans can cooperate with machine learning algorithms to guide machine learning algorithm behavior. This paper identifies several gaps in state-of-the-art science and technology that future work should address to extend these approaches to function in complex C2 contexts. In particular, we describe three research focus areas that together, aim to enable scalable interactive machine learning (SIML): 1) developing human-AI interaction algorithms to enable planning in complex, dynamic situations; 2) fostering resilient human-AI teams through optimizing roles, configurations, and trust; and 3) scaling algorithms and human-AI teams for flexibility across a range of potential contexts and situations.
format Preprint
id arxiv_https___arxiv_org_abs_2402_06501
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Scalable Interactive Machine Learning for Future Command and Control
Madison, Anna
Novoseller, Ellen
Goecks, Vinicius G.
Files, Benjamin T.
Waytowich, Nicholas
Yu, Alfred
Lawhern, Vernon J.
Thurman, Steven
Kelshaw, Christopher
McDowell, Kaleb
Machine Learning
Artificial Intelligence
Computation and Language
Human-Computer Interaction
I.2.6; I.2.7; J.7
Future warfare will require Command and Control (C2) personnel to make decisions at shrinking timescales in complex and potentially ill-defined situations. Given the need for robust decision-making processes and decision-support tools, integration of artificial and human intelligence holds the potential to revolutionize the C2 operations process to ensure adaptability and efficiency in rapidly changing operational environments. We propose to leverage recent promising breakthroughs in interactive machine learning, in which humans can cooperate with machine learning algorithms to guide machine learning algorithm behavior. This paper identifies several gaps in state-of-the-art science and technology that future work should address to extend these approaches to function in complex C2 contexts. In particular, we describe three research focus areas that together, aim to enable scalable interactive machine learning (SIML): 1) developing human-AI interaction algorithms to enable planning in complex, dynamic situations; 2) fostering resilient human-AI teams through optimizing roles, configurations, and trust; and 3) scaling algorithms and human-AI teams for flexibility across a range of potential contexts and situations.
title Scalable Interactive Machine Learning for Future Command and Control
topic Machine Learning
Artificial Intelligence
Computation and Language
Human-Computer Interaction
I.2.6; I.2.7; J.7
url https://arxiv.org/abs/2402.06501