Squidgets: Sketch-based Widget Design for Scene Manipulation

Fuente: arXiv
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Autori principali: Kim, Joonho, Chevalier, Fanny, Singh, Karan
Natura: Preprint
Pubblicazione: 2024
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author Kim, Joonho
Chevalier, Fanny
Singh, Karan
author_facet Kim, Joonho
Chevalier, Fanny
Singh, Karan
contents People naturally sketch strokes over graphical scenes to convey scene changes. We propose automatically interpreting these strokes to execute scene changes with squidgets (sketch-widgets), a novel sketch-based UI framework for direct scene manipulation. Squidgets are motivated by the observation that curves resulting from visually abstracting scene elements provide natural handles for the direct manipulation of scene parameters. Additional curves can be defined by users to author custom handles associated with scene attributes. Users manipulate a scene by simply drawing strokes, partially matched against scene curves to select a squidget and interactively control associated parameters. We present an implementation of squidgets within the 3D animation system Maya, showing 2D/3D stroke input to manipulate 2D/3D scenes. We report on a controlled experiment evaluating squidgets on 2D object translation and deformation tasks, and a broader informal study on squidget creation and manipulation.
format Preprint
id arxiv_https___arxiv_org_abs_2402_06795
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Squidgets: Sketch-based Widget Design for Scene Manipulation
Kim, Joonho
Chevalier, Fanny
Singh, Karan
Graphics
Human-Computer Interaction
People naturally sketch strokes over graphical scenes to convey scene changes. We propose automatically interpreting these strokes to execute scene changes with squidgets (sketch-widgets), a novel sketch-based UI framework for direct scene manipulation. Squidgets are motivated by the observation that curves resulting from visually abstracting scene elements provide natural handles for the direct manipulation of scene parameters. Additional curves can be defined by users to author custom handles associated with scene attributes. Users manipulate a scene by simply drawing strokes, partially matched against scene curves to select a squidget and interactively control associated parameters. We present an implementation of squidgets within the 3D animation system Maya, showing 2D/3D stroke input to manipulate 2D/3D scenes. We report on a controlled experiment evaluating squidgets on 2D object translation and deformation tasks, and a broader informal study on squidget creation and manipulation.
title Squidgets: Sketch-based Widget Design for Scene Manipulation
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2402.06795