Computational Aspects of Bayesian Persuasion under Approximate Best Response

Fuente: arXiv
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Main Authors: Yang, Kunhe, Zhang, Hanrui
Format: Preprint
Published: 2024
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author Yang, Kunhe
Zhang, Hanrui
author_facet Yang, Kunhe
Zhang, Hanrui
contents We study Bayesian persuasion under approximate best response, where the receiver may choose any action that is not too much suboptimal given their posterior belief upon receiving the signal. We focus on the computational aspects of the problem, aiming to design algorithms that efficiently compute (almost) optimal strategies for the sender. Despite the absence of the revelation principle -- which has been one of the most powerful tools in Bayesian persuasion -- we design polynomial-time exact algorithms for the problem when either the state space or the action space is small, as well as a quasi-polynomial-time approximation scheme (QPTAS) for the general problem. On the negative side, we show there is no polynomial-time exact algorithm for the general problem unless $\mathsf{P} = \mathsf{NP}$. Our results build on several new algorithmic ideas, which might be useful in other principal-agent problems where robustness is desired.
format Preprint
id arxiv_https___arxiv_org_abs_2402_07426
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Computational Aspects of Bayesian Persuasion under Approximate Best Response
Yang, Kunhe
Zhang, Hanrui
Computer Science and Game Theory
We study Bayesian persuasion under approximate best response, where the receiver may choose any action that is not too much suboptimal given their posterior belief upon receiving the signal. We focus on the computational aspects of the problem, aiming to design algorithms that efficiently compute (almost) optimal strategies for the sender. Despite the absence of the revelation principle -- which has been one of the most powerful tools in Bayesian persuasion -- we design polynomial-time exact algorithms for the problem when either the state space or the action space is small, as well as a quasi-polynomial-time approximation scheme (QPTAS) for the general problem. On the negative side, we show there is no polynomial-time exact algorithm for the general problem unless $\mathsf{P} = \mathsf{NP}$. Our results build on several new algorithmic ideas, which might be useful in other principal-agent problems where robustness is desired.
title Computational Aspects of Bayesian Persuasion under Approximate Best Response
topic Computer Science and Game Theory
url https://arxiv.org/abs/2402.07426