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Autori principali: Kadıoğlu, Serdar, Kleynhans, Bernard
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2402.07936
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author Kadıoğlu, Serdar
Kleynhans, Bernard
author_facet Kadıoğlu, Serdar
Kleynhans, Bernard
contents The goal of this paper is to share our experience in designing and organizing educational competitions with anonymous and (near) real-time leaderboards in both academic and industrial settings. While such competitions serve as a great educational tool and provide participants with hands-on experience, they require significant planning, technical setup, and administration from organizers. In this paper, we first outline several important areas including team registration, data access, submission systems, rules and conditions that organizers should consider when planning such events. We then present a high-level system design that can support (near) real-time evaluation of submissions to power anonymous leaderboards and provide immediate feedback for participants. Finally, we share our experience applying this abstract system in academic and industrial settings. We hope the set of guidelines and the high-level system design proposed here help others in their organization of similar educational events.
format Preprint
id arxiv_https___arxiv_org_abs_2402_07936
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Design and Organization of Educational Competitions with Anonymous and Real-Time Leaderboards in Academic and Industrial Settings
Kadıoğlu, Serdar
Kleynhans, Bernard
Human-Computer Interaction
Computers and Society
The goal of this paper is to share our experience in designing and organizing educational competitions with anonymous and (near) real-time leaderboards in both academic and industrial settings. While such competitions serve as a great educational tool and provide participants with hands-on experience, they require significant planning, technical setup, and administration from organizers. In this paper, we first outline several important areas including team registration, data access, submission systems, rules and conditions that organizers should consider when planning such events. We then present a high-level system design that can support (near) real-time evaluation of submissions to power anonymous leaderboards and provide immediate feedback for participants. Finally, we share our experience applying this abstract system in academic and industrial settings. We hope the set of guidelines and the high-level system design proposed here help others in their organization of similar educational events.
title The Design and Organization of Educational Competitions with Anonymous and Real-Time Leaderboards in Academic and Industrial Settings
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2402.07936