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Bibliographic Details
Main Author: Goodfriend, Scott
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2402.08112
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author Goodfriend, Scott
author_facet Goodfriend, Scott
contents Scripted agents have predominantly won the five previous iterations of the IEEE microRTS ($μ$RTS) competitions hosted at CIG and CoG. Despite Deep Reinforcement Learning (DRL) algorithms making significant strides in real-time strategy (RTS) games, their adoption in this primarily academic competition has been limited due to the considerable training resources required and the complexity inherent in creating and debugging such agents. RAISocketAI is the first DRL agent to win the IEEE microRTS competition. In a benchmark without performance constraints, RAISocketAI regularly defeated the two prior competition winners. This first competition-winning DRL submission can be a benchmark for future microRTS competitions and a starting point for future DRL research. Iteratively fine-tuning the base policy and transfer learning to specific maps were critical to RAISocketAI's winning performance. These strategies can be used to economically train future DRL agents. Further work in Imitation Learning using Behavior Cloning and fine-tuning these models with DRL has proven promising as an efficient way to bootstrap models with demonstrated, competitive behaviors.
format Preprint
id arxiv_https___arxiv_org_abs_2402_08112
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Competition Winning Deep Reinforcement Learning Agent in microRTS
Goodfriend, Scott
Machine Learning
Artificial Intelligence
Scripted agents have predominantly won the five previous iterations of the IEEE microRTS ($μ$RTS) competitions hosted at CIG and CoG. Despite Deep Reinforcement Learning (DRL) algorithms making significant strides in real-time strategy (RTS) games, their adoption in this primarily academic competition has been limited due to the considerable training resources required and the complexity inherent in creating and debugging such agents. RAISocketAI is the first DRL agent to win the IEEE microRTS competition. In a benchmark without performance constraints, RAISocketAI regularly defeated the two prior competition winners. This first competition-winning DRL submission can be a benchmark for future microRTS competitions and a starting point for future DRL research. Iteratively fine-tuning the base policy and transfer learning to specific maps were critical to RAISocketAI's winning performance. These strategies can be used to economically train future DRL agents. Further work in Imitation Learning using Behavior Cloning and fine-tuning these models with DRL has proven promising as an efficient way to bootstrap models with demonstrated, competitive behaviors.
title A Competition Winning Deep Reinforcement Learning Agent in microRTS
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2402.08112