Predicting User Experience on Laptops from Hardware Specifications

Fuente: arXiv
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Autori principali: Padhi, Saswat, Bhasin, Sunil K., Ammu, Udaya K., Bergman, Alex, Knies, Allan
Natura: Preprint
Pubblicazione: 2024
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author Padhi, Saswat
Bhasin, Sunil K.
Ammu, Udaya K.
Bergman, Alex
Knies, Allan
author_facet Padhi, Saswat
Bhasin, Sunil K.
Ammu, Udaya K.
Bergman, Alex
Knies, Allan
contents Estimating the overall user experience (UX) on a device is a common challenge faced by manufacturers. Today, device makers primarily rely on microbenchmark scores, such as Geekbench, that stress test specific hardware components, such as CPU or RAM, but do not satisfactorily capture consumer workloads. System designers often rely on domain-specific heuristics and extensive testing of prototypes to reach a desired UX goal, and yet there is often a mismatch between the manufacturers' performance claims and the consumers' experience. We present our initial results on predicting real-life experience on laptops from their hardware specifications. We target web applications that run on Chromebooks (ChromeOS laptops) for a simple and fair aggregation of experience across applications and workloads. On 54 laptops, we track 9 UX metrics on common end-user workloads: web browsing, video playback and audio/video calls. We focus on a subset of high-level metrics exposed by the Chrome browser, that are part of the Web Vitals initiative for judging the UX on web applications. With a dataset of 100K UX data points, we train gradient boosted regression trees that predict the metric values from device specifications. Across our 9 metrics, we note a mean $R^2$ score (goodness-of-fit on our dataset) of 97.8% and a mean MAAPE (percentage error in prediction on unseen data) of 10.1%.
format Preprint
id arxiv_https___arxiv_org_abs_2402_08964
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Predicting User Experience on Laptops from Hardware Specifications
Padhi, Saswat
Bhasin, Sunil K.
Ammu, Udaya K.
Bergman, Alex
Knies, Allan
Machine Learning
Human-Computer Interaction
Estimating the overall user experience (UX) on a device is a common challenge faced by manufacturers. Today, device makers primarily rely on microbenchmark scores, such as Geekbench, that stress test specific hardware components, such as CPU or RAM, but do not satisfactorily capture consumer workloads. System designers often rely on domain-specific heuristics and extensive testing of prototypes to reach a desired UX goal, and yet there is often a mismatch between the manufacturers' performance claims and the consumers' experience. We present our initial results on predicting real-life experience on laptops from their hardware specifications. We target web applications that run on Chromebooks (ChromeOS laptops) for a simple and fair aggregation of experience across applications and workloads. On 54 laptops, we track 9 UX metrics on common end-user workloads: web browsing, video playback and audio/video calls. We focus on a subset of high-level metrics exposed by the Chrome browser, that are part of the Web Vitals initiative for judging the UX on web applications. With a dataset of 100K UX data points, we train gradient boosted regression trees that predict the metric values from device specifications. Across our 9 metrics, we note a mean $R^2$ score (goodness-of-fit on our dataset) of 97.8% and a mean MAAPE (percentage error in prediction on unseen data) of 10.1%.
title Predicting User Experience on Laptops from Hardware Specifications
topic Machine Learning
Human-Computer Interaction
url https://arxiv.org/abs/2402.08964