Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems

Fuente: arXiv
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Autores principales: Yu, Xingyao, Lee, Benjamin, Sedlmair, Michael
Formato: Preprint
Publicado: 2024
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author Yu, Xingyao
Lee, Benjamin
Sedlmair, Michael
author_facet Yu, Xingyao
Lee, Benjamin
Sedlmair, Michael
contents Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that are to be performed, whereas the "feedback" provides cues which help correct mistakes and minimize errors. Designing synergistic feedforward and feedback is vital to providing an effective learning experience, but this interplay between the two has not yet been adequately explored. Based on a survey of the literature, we propose design space for both motion feedforward and corrective feedback in XR, and describe the interaction effects between them. We identify common design approaches of XR-based motion guidance found in our literature corpus, and discuss them through the lens of our design dimensions. We then discuss additional contextual factors and considerations that influence this design, together with future research opportunities for motion guidance in XR.
format Preprint
id arxiv_https___arxiv_org_abs_2402_09182
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
Yu, Xingyao
Lee, Benjamin
Sedlmair, Michael
Human-Computer Interaction
Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that are to be performed, whereas the "feedback" provides cues which help correct mistakes and minimize errors. Designing synergistic feedforward and feedback is vital to providing an effective learning experience, but this interplay between the two has not yet been adequately explored. Based on a survey of the literature, we propose design space for both motion feedforward and corrective feedback in XR, and describe the interaction effects between them. We identify common design approaches of XR-based motion guidance found in our literature corpus, and discuss them through the lens of our design dimensions. We then discuss additional contextual factors and considerations that influence this design, together with future research opportunities for motion guidance in XR.
title Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
topic Human-Computer Interaction
url https://arxiv.org/abs/2402.09182