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Main Authors: Li, Yingru, Liu, Liangqi, Pu, Wenqiang, Liang, Hao, Luo, Zhi-Quan
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2402.09456
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author Li, Yingru
Liu, Liangqi
Pu, Wenqiang
Liang, Hao
Luo, Zhi-Quan
author_facet Li, Yingru
Liu, Liangqi
Pu, Wenqiang
Liang, Hao
Luo, Zhi-Quan
contents This work tackles the complexities of multi-player scenarios in \emph{unknown games}, where the primary challenge lies in navigating the uncertainty of the environment through bandit feedback alongside strategic decision-making. We introduce Thompson Sampling (TS)-based algorithms that exploit the information of opponents' actions and reward structures, leading to a substantial reduction in experimental budgets -- achieving over tenfold improvements compared to conventional approaches. Notably, our algorithms demonstrate that, given specific reward structures, the regret bound depends logarithmically on the total action space, significantly alleviating the curse of multi-player. Furthermore, we unveil the \emph{Optimism-then-NoRegret} (OTN) framework, a pioneering methodology that seamlessly incorporates our advancements with established algorithms, showcasing its utility in practical scenarios such as traffic routing and radar sensing in the real world.
format Preprint
id arxiv_https___arxiv_org_abs_2402_09456
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Optimistic Thompson Sampling for No-Regret Learning in Unknown Games
Li, Yingru
Liu, Liangqi
Pu, Wenqiang
Liang, Hao
Luo, Zhi-Quan
Machine Learning
Artificial Intelligence
Computer Science and Game Theory
This work tackles the complexities of multi-player scenarios in \emph{unknown games}, where the primary challenge lies in navigating the uncertainty of the environment through bandit feedback alongside strategic decision-making. We introduce Thompson Sampling (TS)-based algorithms that exploit the information of opponents' actions and reward structures, leading to a substantial reduction in experimental budgets -- achieving over tenfold improvements compared to conventional approaches. Notably, our algorithms demonstrate that, given specific reward structures, the regret bound depends logarithmically on the total action space, significantly alleviating the curse of multi-player. Furthermore, we unveil the \emph{Optimism-then-NoRegret} (OTN) framework, a pioneering methodology that seamlessly incorporates our advancements with established algorithms, showcasing its utility in practical scenarios such as traffic routing and radar sensing in the real world.
title Optimistic Thompson Sampling for No-Regret Learning in Unknown Games
topic Machine Learning
Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2402.09456