GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

Fuente: arXiv
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Autori principali: Hamdi, Abdullah, Melas-Kyriazi, Luke, Mai, Jinjie, Qian, Guocheng, Liu, Ruoshi, Vondrick, Carl, Ghanem, Bernard, Vedaldi, Andrea
Natura: Preprint
Pubblicazione: 2024
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author Hamdi, Abdullah
Melas-Kyriazi, Luke
Mai, Jinjie
Qian, Guocheng
Liu, Ruoshi
Vondrick, Carl
Ghanem, Bernard
Vedaldi, Andrea
author_facet Hamdi, Abdullah
Melas-Kyriazi, Luke
Mai, Jinjie
Qian, Guocheng
Liu, Ruoshi
Vondrick, Carl
Ghanem, Bernard
Vedaldi, Andrea
contents Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .
format Preprint
id arxiv_https___arxiv_org_abs_2402_10128
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
Hamdi, Abdullah
Melas-Kyriazi, Luke
Mai, Jinjie
Qian, Guocheng
Liu, Ruoshi
Vondrick, Carl
Ghanem, Bernard
Vedaldi, Andrea
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .
title GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2402.10128