Intent Demonstration in General-Sum Dynamic Games via Iterative Linear-Quadratic Approximations

Fuente: arXiv
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Bibliographic Details
Main Authors: Li, Jingqi, Siththaranjan, Anand, Sojoudi, Somayeh, Tomlin, Claire, Bajcsy, Andrea
Format: Preprint
Published: 2024
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author Li, Jingqi
Siththaranjan, Anand
Sojoudi, Somayeh
Tomlin, Claire
Bajcsy, Andrea
author_facet Li, Jingqi
Siththaranjan, Anand
Sojoudi, Somayeh
Tomlin, Claire
Bajcsy, Andrea
contents Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within general-sum dynamic games. We model this problem and propose an algorithm that balances intent demonstration with task performance. To handle nonlinear dynamic games with continuous state-action spaces, our method leverages iterative linear-quadratic game approximations and provides efficient intent-teaching guarantees: the uncertain agent's belief can be driven rapidly to the ground truth, while the demonstrating agent avoids expending effort on unnecessary belief alignment when it does not improve task performance. Theoretical analysis and hardware experiments confirm that our approach enables the demonstrating agent to reconcile task execution with belief alignment and strategically manage the information asymmetry among agents, even as its intent evolves during deployment.
format Preprint
id arxiv_https___arxiv_org_abs_2402_10182
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Intent Demonstration in General-Sum Dynamic Games via Iterative Linear-Quadratic Approximations
Li, Jingqi
Siththaranjan, Anand
Sojoudi, Somayeh
Tomlin, Claire
Bajcsy, Andrea
Systems and Control
Autonomous agents should coordinate effectively without prior knowledge of others' intents. While prior work has focused on intent inference, we address the inverse problem: how agents can strategically demonstrate their intents within general-sum dynamic games. We model this problem and propose an algorithm that balances intent demonstration with task performance. To handle nonlinear dynamic games with continuous state-action spaces, our method leverages iterative linear-quadratic game approximations and provides efficient intent-teaching guarantees: the uncertain agent's belief can be driven rapidly to the ground truth, while the demonstrating agent avoids expending effort on unnecessary belief alignment when it does not improve task performance. Theoretical analysis and hardware experiments confirm that our approach enables the demonstrating agent to reconcile task execution with belief alignment and strategically manage the information asymmetry among agents, even as its intent evolves during deployment.
title Intent Demonstration in General-Sum Dynamic Games via Iterative Linear-Quadratic Approximations
topic Systems and Control
url https://arxiv.org/abs/2402.10182