GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians
Fuente:
arXiv
Saved in:
| Main Authors: | Luo, Haimin, Ouyang, Min, Zhao, Zijun, Jiang, Suyi, Zhang, Longwen, Zhang, Qixuan, Yang, Wei, Xu, Lan, Yu, Jingyi |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis
by: Luo, Haimin, et al.
Published: (2026)
by: Luo, Haimin, et al.
Published: (2026)
TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints
by: Long, Pengyu, et al.
Published: (2025)
by: Long, Pengyu, et al.
Published: (2025)
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024)
by: Qin, Dafei, et al.
Published: (2024)
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
by: Luo, Haimin, et al.
Published: (2026)
by: Luo, Haimin, et al.
Published: (2026)
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)
by: Liao, Zhanfeng, et al.
Published: (2023)
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025)
by: Hong, Yu, et al.
Published: (2025)
BANG: Dividing 3D Assets via Generative Exploded Dynamics
by: Zhang, Longwen, et al.
Published: (2025)
by: Zhang, Longwen, et al.
Published: (2025)
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
by: Zheng, Zhongtian, et al.
Published: (2025)
by: Zheng, Zhongtian, et al.
Published: (2025)
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
by: Zhang, Rui, et al.
Published: (2024)
by: Zhang, Rui, et al.
Published: (2024)
Human Hair Reconstruction with Strand-Aligned 3D Gaussians
by: Zakharov, Egor, et al.
Published: (2024)
by: Zakharov, Egor, et al.
Published: (2024)
HairFormer: Transformer-Based Dynamic Neural Hair Simulation
by: Zhang, Joy Xiaoji, et al.
Published: (2025)
by: Zhang, Joy Xiaoji, et al.
Published: (2025)
Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance
by: Zhao, Qingcheng, et al.
Published: (2024)
by: Zhao, Qingcheng, et al.
Published: (2024)
Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments
by: Takimoto, Yusuke, et al.
Published: (2024)
by: Takimoto, Yusuke, et al.
Published: (2024)
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
by: Liu, Weihang, et al.
Published: (2025)
by: Liu, Weihang, et al.
Published: (2025)
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
by: Cui, Jiadi, et al.
Published: (2024)
by: Cui, Jiadi, et al.
Published: (2024)
ControlHair: Physically-based Video Diffusion for Controllable Dynamic Hair Rendering
by: Lin, Weikai, et al.
Published: (2025)
by: Lin, Weikai, et al.
Published: (2025)
PanoHair: Detailed Hair Strand Synthesis on Volumetric Heads
by: Verma, Shashikant, et al.
Published: (2025)
by: Verma, Shashikant, et al.
Published: (2025)
Artemis: Articulated Neural Pets with Appearance and Motion synthesis
by: Luo, Haimin, et al.
Published: (2022)
by: Luo, Haimin, et al.
Published: (2022)
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering
by: Wu, Minye, et al.
Published: (2025)
by: Wu, Minye, et al.
Published: (2025)
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2024)
by: Jiang, Yuheng, et al.
Published: (2024)
WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering
by: Han, Yuxuan, et al.
Published: (2025)
by: Han, Yuxuan, et al.
Published: (2025)
Real-Time Neural Hair Denoising
by: Wu, Chenghao, et al.
Published: (2026)
by: Wu, Chenghao, et al.
Published: (2026)
Neuralocks: Real-Time Dynamic Neural Hair Simulation
by: Lin, Gene Wei-Chin, et al.
Published: (2025)
by: Lin, Gene Wei-Chin, et al.
Published: (2025)
DressCode: Autoregressively Sewing and Generating Garments from Text Guidance
by: He, Kai, et al.
Published: (2024)
by: He, Kai, et al.
Published: (2024)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
by: Liu, Xinpeng, et al.
Published: (2026)
by: Liu, Xinpeng, et al.
Published: (2026)
Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering
by: Lin, Geng, et al.
Published: (2026)
by: Lin, Geng, et al.
Published: (2026)
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
by: Xu, Rui, et al.
Published: (2026)
by: Xu, Rui, et al.
Published: (2026)
Quaffure: Real-Time Quasi-Static Neural Hair Simulation
by: Stuyck, Tuur, et al.
Published: (2024)
by: Stuyck, Tuur, et al.
Published: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
by: Wang, Penghao, et al.
Published: (2024)
by: Wang, Penghao, et al.
Published: (2024)
3D Gaussian as a New Era: A Survey
by: Fei, Ben, et al.
Published: (2024)
by: Fei, Ben, et al.
Published: (2024)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
by: Steiner, Michael, et al.
Published: (2025)
by: Steiner, Michael, et al.
Published: (2025)
Perm: A Parametric Representation for Multi-Style 3D Hair Modeling
by: He, Chengan, et al.
Published: (2024)
by: He, Chengan, et al.
Published: (2024)
Radiometrically Consistent Gaussian Surfels for Inverse Rendering
by: Han, Kyu Beom, et al.
Published: (2026)
by: Han, Kyu Beom, et al.
Published: (2026)
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
by: Yang, Zongyuan, et al.
Published: (2024)
by: Yang, Zongyuan, et al.
Published: (2024)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
3D Gaussian Inverse Rendering with Approximated Global Illumination
by: Wu, Zirui, et al.
Published: (2025)
by: Wu, Zirui, et al.
Published: (2025)
Similar Items
-
HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis
by: Luo, Haimin, et al.
Published: (2026) -
TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints
by: Long, Pengyu, et al.
Published: (2025) -
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024) -
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
by: Luo, Haimin, et al.
Published: (2026) -
HHAvatar: Gaussian Head Avatar with Dynamic Hairs
by: Liao, Zhanfeng, et al.
Published: (2023)