The Competition Complexity of Prophet Inequalities

Fuente: arXiv
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Hauptverfasser: Brustle, Johannes, Correa, José, Dütting, Paul, Ezra, Tomer, Feldman, Michal, Verdugo, Victor
Format: Preprint
Veröffentlicht: 2024
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author Brustle, Johannes
Correa, José
Dütting, Paul
Ezra, Tomer
Feldman, Michal
Verdugo, Victor
author_facet Brustle, Johannes
Correa, José
Dütting, Paul
Ezra, Tomer
Feldman, Michal
Verdugo, Victor
contents We study the classic single-choice prophet inequality problem through a resource augmentation lens. Our goal is to bound the $(1-\varepsilon)$-competition complexity of different types of online algorithms. This metric asks for the smallest $k$ such that the expected value of the online algorithm on $k$ copies of the original instance, is at least a $(1-\varepsilon)$-approximation to the expected offline optimum on a single copy. We show that block threshold algorithms, which set one threshold per copy, are optimal and give a tight bound of $k = Θ(\log \log 1/\varepsilon)$. This shows that block threshold algorithms approach the offline optimum doubly-exponentially fast. For single threshold algorithms, we give a tight bound of $k = Θ(\log 1/\varepsilon)$, establishing an exponential gap between block threshold algorithms and single threshold algorithms. Our model and results pave the way for exploring resource-augmented prophet inequalities in combinatorial settings. In line with this, we present preliminary findings for bipartite matching with one-sided vertex arrivals, as well as in XOS combinatorial auctions. Our results have a natural competition complexity interpretation in mechanism design and pricing applications.
format Preprint
id arxiv_https___arxiv_org_abs_2402_11084
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Competition Complexity of Prophet Inequalities
Brustle, Johannes
Correa, José
Dütting, Paul
Ezra, Tomer
Feldman, Michal
Verdugo, Victor
Computer Science and Game Theory
Data Structures and Algorithms
90C59, 68W27, 62L15, 60G40
We study the classic single-choice prophet inequality problem through a resource augmentation lens. Our goal is to bound the $(1-\varepsilon)$-competition complexity of different types of online algorithms. This metric asks for the smallest $k$ such that the expected value of the online algorithm on $k$ copies of the original instance, is at least a $(1-\varepsilon)$-approximation to the expected offline optimum on a single copy. We show that block threshold algorithms, which set one threshold per copy, are optimal and give a tight bound of $k = Θ(\log \log 1/\varepsilon)$. This shows that block threshold algorithms approach the offline optimum doubly-exponentially fast. For single threshold algorithms, we give a tight bound of $k = Θ(\log 1/\varepsilon)$, establishing an exponential gap between block threshold algorithms and single threshold algorithms. Our model and results pave the way for exploring resource-augmented prophet inequalities in combinatorial settings. In line with this, we present preliminary findings for bipartite matching with one-sided vertex arrivals, as well as in XOS combinatorial auctions. Our results have a natural competition complexity interpretation in mechanism design and pricing applications.
title The Competition Complexity of Prophet Inequalities
topic Computer Science and Game Theory
Data Structures and Algorithms
90C59, 68W27, 62L15, 60G40
url https://arxiv.org/abs/2402.11084