Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

Fuente: arXiv
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Hauptverfasser: Reiser, Christian, Garbin, Stephan, Srinivasan, Pratul P., Verbin, Dor, Szeliski, Richard, Mildenhall, Ben, Barron, Jonathan T., Hedman, Peter, Geiger, Andreas
Format: Preprint
Veröffentlicht: 2024
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author Reiser, Christian
Garbin, Stephan
Srinivasan, Pratul P.
Verbin, Dor
Szeliski, Richard
Mildenhall, Ben
Barron, Jonathan T.
Hedman, Peter
Geiger, Andreas
author_facet Reiser, Christian
Garbin, Stephan
Srinivasan, Pratul P.
Verbin, Dor
Szeliski, Richard
Mildenhall, Ben
Barron, Jonathan T.
Hedman, Peter
Geiger, Andreas
contents While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2402_12377
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
Reiser, Christian
Garbin, Stephan
Srinivasan, Pratul P.
Verbin, Dor
Szeliski, Richard
Mildenhall, Ben
Barron, Jonathan T.
Hedman, Peter
Geiger, Andreas
Computer Vision and Pattern Recognition
While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches.
title Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2402.12377