Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning
Fuente:
arXiv
Guardado en:
| Autores principales: | Zhou, Tiansong, Liu, Yebin, Chu, Xuangeng, Cao, Chengkun, Zhou, Changyin, Yu, Fei, Li, Yu |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Generalizable and Animatable Gaussian Head Avatar
por: Chu, Xuangeng, et al.
Publicado: (2024)
por: Chu, Xuangeng, et al.
Publicado: (2024)
Quark: Real-time, High-resolution, and General Neural View Synthesis
por: Flynn, John, et al.
Publicado: (2024)
por: Flynn, John, et al.
Publicado: (2024)
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval
por: Chu, Xuangeng, et al.
Publicado: (2026)
por: Chu, Xuangeng, et al.
Publicado: (2026)
Causal Reasoning Elicits Controllable 3D Scene Generation
por: Chen, Shen, et al.
Publicado: (2025)
por: Chen, Shen, et al.
Publicado: (2025)
A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
por: Katsumata, Kai, et al.
Publicado: (2023)
por: Katsumata, Kai, et al.
Publicado: (2023)
Functional 3D Scene Synthesis through Human-Scene Optimization
por: Wei, Yao, et al.
Publicado: (2025)
por: Wei, Yao, et al.
Publicado: (2025)
Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency
por: Lin, Siyou, et al.
Publicado: (2024)
por: Lin, Siyou, et al.
Publicado: (2024)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
por: Liu, Yong, et al.
Publicado: (2025)
por: Liu, Yong, et al.
Publicado: (2025)
DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing
por: Wang, Youjia, et al.
Publicado: (2025)
por: Wang, Youjia, et al.
Publicado: (2025)
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
por: Kratimenos, Agelos, et al.
Publicado: (2023)
por: Kratimenos, Agelos, et al.
Publicado: (2023)
Real-time Global Illumination for Dynamic 3D Gaussian Scenes
por: Hu, Chenxiao, et al.
Publicado: (2025)
por: Hu, Chenxiao, et al.
Publicado: (2025)
Advances in Feed‐Forward 3D Reconstruction and View Synthesis: A Survey
por: Jiahui Zhang, et al.
Publicado: (2026)
por: Jiahui Zhang, et al.
Publicado: (2026)
GSsplat: Generalizable Semantic Gaussian Splatting for Novel-view Synthesis in 3D Scenes
por: Xiao, Feng, et al.
Publicado: (2025)
por: Xiao, Feng, et al.
Publicado: (2025)
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
por: Li, Jiahe, et al.
Publicado: (2025)
por: Li, Jiahe, et al.
Publicado: (2025)
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
por: Chen, Gan, et al.
Publicado: (2025)
por: Chen, Gan, et al.
Publicado: (2025)
Building LOD Representation for 3D Urban Scenes
por: Pan, Shanshan, et al.
Publicado: (2025)
por: Pan, Shanshan, et al.
Publicado: (2025)
Shape Adaptation for 3D Hairstyle Retargeting
por: Yu, Lu, et al.
Publicado: (2025)
por: Yu, Lu, et al.
Publicado: (2025)
Recovering 3D Human Mesh from Monocular Images: A Survey
por: Tian, Yating, et al.
Publicado: (2022)
por: Tian, Yating, et al.
Publicado: (2022)
Neural Scene Baking for Permutation Invariant Transparency Rendering with Real-time Global Illumination
por: Zhang, Ziyang, et al.
Publicado: (2024)
por: Zhang, Ziyang, et al.
Publicado: (2024)
Filmsticking++: Rapid Film Sticking for Explicit Surface Reconstruction
por: Wang, Pengfei, et al.
Publicado: (2026)
por: Wang, Pengfei, et al.
Publicado: (2026)
From Geometry to Culture: An Iterative VLM Layout Framework for Placing Objects in Complex 3D Scene Contexts
por: Asano, Yuto, et al.
Publicado: (2025)
por: Asano, Yuto, et al.
Publicado: (2025)
Real-time Diverse Motion In-betweening with Space-time Control
por: Chu, Yuchen, et al.
Publicado: (2024)
por: Chu, Yuchen, et al.
Publicado: (2024)
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
por: Dong, Wenqi, et al.
Publicado: (2025)
por: Dong, Wenqi, et al.
Publicado: (2025)
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
por: Zhao, Beizhen, et al.
Publicado: (2025)
por: Zhao, Beizhen, et al.
Publicado: (2025)
PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes
por: Collorone, Luca, et al.
Publicado: (2025)
por: Collorone, Luca, et al.
Publicado: (2025)
Neural Visibility Cache for Real-Time Light Sampling
por: Bokšanský, Jakub, et al.
Publicado: (2025)
por: Bokšanský, Jakub, et al.
Publicado: (2025)
Real-time 3D-aware Portrait Video Relighting
por: Cai, Ziqi, et al.
Publicado: (2024)
por: Cai, Ziqi, et al.
Publicado: (2024)
SeHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketing
por: Li, Yiyu, et al.
Publicado: (2025)
por: Li, Yiyu, et al.
Publicado: (2025)
Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images
por: Hu, Junxing, et al.
Publicado: (2023)
por: Hu, Junxing, et al.
Publicado: (2023)
Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
por: Yang, Xijie, et al.
Publicado: (2025)
por: Yang, Xijie, et al.
Publicado: (2025)
Agentic 3D Scene Generation with Spatially Contextualized VLMs
por: Liu, Xinhang, et al.
Publicado: (2025)
por: Liu, Xinhang, et al.
Publicado: (2025)
Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays
por: Pham, Trung Hieu, et al.
Publicado: (2025)
por: Pham, Trung Hieu, et al.
Publicado: (2025)
TextFlux: An OCR‐Free DiT Model for High‐Fidelity Multilingual Scene Text Synthesis
por: Yu Xie, et al.
Publicado: (2026)
por: Yu Xie, et al.
Publicado: (2026)
Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
por: Wang, Y., et al.
Publicado: (2024)
por: Wang, Y., et al.
Publicado: (2024)
Real-Time Spatial Reasoning by Mobile Robots for Reconstruction and Navigation in Dynamic LiDAR Scenes
por: Huang, Pengdi, et al.
Publicado: (2025)
por: Huang, Pengdi, et al.
Publicado: (2025)
CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition
por: Zhang, Hongwen, et al.
Publicado: (2023)
por: Zhang, Hongwen, et al.
Publicado: (2023)
DASC: Depth-of-Field Aware Scene Complexity Metric for 3D Visualization on Light Field Display
por: Akbar, Kamran, et al.
Publicado: (2025)
por: Akbar, Kamran, et al.
Publicado: (2025)
Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
por: Zhao, Hanwen, et al.
Publicado: (2025)
por: Zhao, Hanwen, et al.
Publicado: (2025)
Unified Gaussian Primitives for Scene Representation and Rendering
por: Zhou, Yang, et al.
Publicado: (2024)
por: Zhou, Yang, et al.
Publicado: (2024)
Real-time and Controllable Reactive Motion Synthesis via Intention Guidance
por: Zhang, Xiaotang, et al.
Publicado: (2025)
por: Zhang, Xiaotang, et al.
Publicado: (2025)
Ejemplares similares
-
Generalizable and Animatable Gaussian Head Avatar
por: Chu, Xuangeng, et al.
Publicado: (2024) -
Quark: Real-time, High-resolution, and General Neural View Synthesis
por: Flynn, John, et al.
Publicado: (2024) -
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval
por: Chu, Xuangeng, et al.
Publicado: (2026) -
Causal Reasoning Elicits Controllable 3D Scene Generation
por: Chen, Shen, et al.
Publicado: (2025) -
A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
por: Katsumata, Kai, et al.
Publicado: (2023)