Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters

Fuente: arXiv
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Main Authors: Bai, Zechen, Chen, Peng, Peng, Xiaolan, Liu, Lu, Chen, Hui, Shou, Mike Zheng, Tian, Feng
Format: Preprint
Published: 2024
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author Bai, Zechen
Chen, Peng
Peng, Xiaolan
Liu, Lu
Chen, Hui
Shou, Mike Zheng
Tian, Feng
author_facet Bai, Zechen
Chen, Peng
Peng, Xiaolan
Liu, Lu
Chen, Hui
Shou, Mike Zheng
Tian, Feng
contents Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial animations can be challenging, as current methods often involve utilization of expensive motion capture devices or significant investments of time and effort from human animators in tuning animation parameters. In this paper, we propose a holistic solution to automatically animate virtual human faces. In our solution, a deep learning model was first trained to retarget the facial expression from input face images to virtual human faces by estimating the blendshape coefficients. This method offers the flexibility of generating animations with characters of different appearances and blendshape topologies. Second, a practical toolkit was developed using Unity 3D, making it compatible with the most popular VR applications. The toolkit accepts both image and video as input to animate the target virtual human faces and enables users to manipulate the animation results. Furthermore, inspired by the spirit of Human-in-the-loop (HITL), we leveraged user feedback to further improve the performance of the model and toolkit, thereby increasing the customization properties to suit user preferences. The whole solution, for which we will make the code public, has the potential to accelerate the generation of facial animations for use in VR applications.
format Preprint
id arxiv_https___arxiv_org_abs_2402_13724
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters
Bai, Zechen
Chen, Peng
Peng, Xiaolan
Liu, Lu
Chen, Hui
Shou, Mike Zheng
Tian, Feng
Human-Computer Interaction
Computer Vision and Pattern Recognition
Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial animations can be challenging, as current methods often involve utilization of expensive motion capture devices or significant investments of time and effort from human animators in tuning animation parameters. In this paper, we propose a holistic solution to automatically animate virtual human faces. In our solution, a deep learning model was first trained to retarget the facial expression from input face images to virtual human faces by estimating the blendshape coefficients. This method offers the flexibility of generating animations with characters of different appearances and blendshape topologies. Second, a practical toolkit was developed using Unity 3D, making it compatible with the most popular VR applications. The toolkit accepts both image and video as input to animate the target virtual human faces and enables users to manipulate the animation results. Furthermore, inspired by the spirit of Human-in-the-loop (HITL), we leveraged user feedback to further improve the performance of the model and toolkit, thereby increasing the customization properties to suit user preferences. The whole solution, for which we will make the code public, has the potential to accelerate the generation of facial animations for use in VR applications.
title Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters
topic Human-Computer Interaction
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2402.13724