Zero-BEV: Zero-shot Projection of Any First-Person Modality to BEV Maps

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Hauptverfasser: Monaci, Gianluca, Antsfeld, Leonid, Chidlovskii, Boris, Wolf, Christian
Format: Preprint
Veröffentlicht: 2024
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author Monaci, Gianluca
Antsfeld, Leonid
Chidlovskii, Boris
Wolf, Christian
author_facet Monaci, Gianluca
Antsfeld, Leonid
Chidlovskii, Boris
Wolf, Christian
contents Bird's-eye view (BEV) maps are an important geometrically structured representation widely used in robotics, in particular self-driving vehicles and terrestrial robots. Existing algorithms either require depth information for the geometric projection, which is not always reliably available, or are trained end-to-end in a fully supervised way to map visual first-person observations to BEV representation, and are therefore restricted to the output modality they have been trained for. In contrast, we propose a new model capable of performing zero-shot projections of any modality available in a first person view to the corresponding BEV map. This is achieved by disentangling the geometric inverse perspective projection from the modality transformation, eg. RGB to occupancy. The method is general and we showcase experiments projecting to BEV three different modalities: semantic segmentation, motion vectors and object bounding boxes detected in first person. We experimentally show that the model outperforms competing methods, in particular the widely used baseline resorting to monocular depth estimation.
format Preprint
id arxiv_https___arxiv_org_abs_2402_13848
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Zero-BEV: Zero-shot Projection of Any First-Person Modality to BEV Maps
Monaci, Gianluca
Antsfeld, Leonid
Chidlovskii, Boris
Wolf, Christian
Computer Vision and Pattern Recognition
Robotics
Bird's-eye view (BEV) maps are an important geometrically structured representation widely used in robotics, in particular self-driving vehicles and terrestrial robots. Existing algorithms either require depth information for the geometric projection, which is not always reliably available, or are trained end-to-end in a fully supervised way to map visual first-person observations to BEV representation, and are therefore restricted to the output modality they have been trained for. In contrast, we propose a new model capable of performing zero-shot projections of any modality available in a first person view to the corresponding BEV map. This is achieved by disentangling the geometric inverse perspective projection from the modality transformation, eg. RGB to occupancy. The method is general and we showcase experiments projecting to BEV three different modalities: semantic segmentation, motion vectors and object bounding boxes detected in first person. We experimentally show that the model outperforms competing methods, in particular the widely used baseline resorting to monocular depth estimation.
title Zero-BEV: Zero-shot Projection of Any First-Person Modality to BEV Maps
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2402.13848