Blending Data-Driven Priors in Dynamic Games

Fuente: arXiv
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Auteurs principaux: Lidard, Justin, Hu, Haimin, Hancock, Asher, Zhang, Zixu, Contreras, Albert Gimó, Modi, Vikash, DeCastro, Jonathan, Gopinath, Deepak, Rosman, Guy, Leonard, Naomi Ehrich, Santos, María, Fisac, Jaime Fernández
Format: Preprint
Publié: 2024
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author Lidard, Justin
Hu, Haimin
Hancock, Asher
Zhang, Zixu
Contreras, Albert Gimó
Modi, Vikash
DeCastro, Jonathan
Gopinath, Deepak
Rosman, Guy
Leonard, Naomi Ehrich
Santos, María
Fisac, Jaime Fernández
author_facet Lidard, Justin
Hu, Haimin
Hancock, Asher
Zhang, Zixu
Contreras, Albert Gimó
Modi, Vikash
DeCastro, Jonathan
Gopinath, Deepak
Rosman, Guy
Leonard, Naomi Ehrich
Santos, María
Fisac, Jaime Fernández
contents As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2402_14174
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Blending Data-Driven Priors in Dynamic Games
Lidard, Justin
Hu, Haimin
Hancock, Asher
Zhang, Zixu
Contreras, Albert Gimó
Modi, Vikash
DeCastro, Jonathan
Gopinath, Deepak
Rosman, Guy
Leonard, Naomi Ehrich
Santos, María
Fisac, Jaime Fernández
Robotics
Artificial Intelligence
Systems and Control
Optimization and Control
As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.
title Blending Data-Driven Priors in Dynamic Games
topic Robotics
Artificial Intelligence
Systems and Control
Optimization and Control
url https://arxiv.org/abs/2402.14174