BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay

Fuente: arXiv
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Hauptverfasser: Weaver, Catherine, Tang, Chen, Hao, Ce, Kawamoto, Kenta, Tomizuka, Masayoshi, Zhan, Wei
Format: Preprint
Veröffentlicht: 2024
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author Weaver, Catherine
Tang, Chen
Hao, Ce
Kawamoto, Kenta
Tomizuka, Masayoshi
Zhan, Wei
author_facet Weaver, Catherine
Tang, Chen
Hao, Ce
Kawamoto, Kenta
Tomizuka, Masayoshi
Zhan, Wei
contents Imitation learning learns a policy from demonstrations without requiring hand-designed reward functions. In many robotic tasks, such as autonomous racing, imitated policies must model complex environment dynamics and human decision-making. Sequence modeling is highly effective in capturing intricate patterns of motion sequences but struggles to adapt to new environments or distribution shifts that are common in real-world robotics tasks. In contrast, Adversarial Imitation Learning (AIL) can mitigate this effect, but struggles with sample inefficiency and handling complex motion patterns. Thus, we propose BeTAIL: Behavior Transformer Adversarial Imitation Learning, which combines a Behavior Transformer (BeT) policy from human demonstrations with online AIL. BeTAIL adds an AIL residual policy to the BeT policy to model the sequential decision-making process of human experts and correct for out-of-distribution states or shifts in environment dynamics. We test BeTAIL on three challenges with expert-level demonstrations of real human gameplay in Gran Turismo Sport. Our proposed residual BeTAIL reduces environment interactions and improves racing performance and stability, even when the BeT is pretrained on different tracks than downstream learning. Videos and code available at: https://sites.google.com/berkeley.edu/BeTAIL/home.
format Preprint
id arxiv_https___arxiv_org_abs_2402_14194
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay
Weaver, Catherine
Tang, Chen
Hao, Ce
Kawamoto, Kenta
Tomizuka, Masayoshi
Zhan, Wei
Machine Learning
Robotics
Imitation learning learns a policy from demonstrations without requiring hand-designed reward functions. In many robotic tasks, such as autonomous racing, imitated policies must model complex environment dynamics and human decision-making. Sequence modeling is highly effective in capturing intricate patterns of motion sequences but struggles to adapt to new environments or distribution shifts that are common in real-world robotics tasks. In contrast, Adversarial Imitation Learning (AIL) can mitigate this effect, but struggles with sample inefficiency and handling complex motion patterns. Thus, we propose BeTAIL: Behavior Transformer Adversarial Imitation Learning, which combines a Behavior Transformer (BeT) policy from human demonstrations with online AIL. BeTAIL adds an AIL residual policy to the BeT policy to model the sequential decision-making process of human experts and correct for out-of-distribution states or shifts in environment dynamics. We test BeTAIL on three challenges with expert-level demonstrations of real human gameplay in Gran Turismo Sport. Our proposed residual BeTAIL reduces environment interactions and improves racing performance and stability, even when the BeT is pretrained on different tracks than downstream learning. Videos and code available at: https://sites.google.com/berkeley.edu/BeTAIL/home.
title BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay
topic Machine Learning
Robotics
url https://arxiv.org/abs/2402.14194