GaussianPro: 3D Gaussian Splatting with Progressive Propagation

Fuente: arXiv
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Autores principales: Cheng, Kai, Long, Xiaoxiao, Yang, Kaizhi, Yao, Yao, Yin, Wei, Ma, Yuexin, Wang, Wenping, Chen, Xuejin
Formato: Preprint
Publicado: 2024
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author Cheng, Kai
Long, Xiaoxiao
Yang, Kaizhi
Yao, Yao
Yin, Wei
Ma, Yuexin
Wang, Wenping
Chen, Xuejin
author_facet Cheng, Kai
Long, Xiaoxiao
Yang, Kaizhi
Yao, Yao
Yin, Wei
Ma, Yuexin
Wang, Wenping
Chen, Xuejin
contents The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling with large-scale scenes that unavoidably contain texture-less surfaces, the SfM techniques always fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classical multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing reconstructed geometries of the scene and patch matching techniques to produce new Gaussians with accurate positions and orientations. Experiments on both large-scale and small-scale scenes validate the effectiveness of our method, where our method significantly surpasses 3DGS on the Waymo dataset, exhibiting an improvement of 1.15dB in terms of PSNR.
format Preprint
id arxiv_https___arxiv_org_abs_2402_14650
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Cheng, Kai
Long, Xiaoxiao
Yang, Kaizhi
Yao, Yao
Yin, Wei
Ma, Yuexin
Wang, Wenping
Chen, Xuejin
Computer Vision and Pattern Recognition
The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling with large-scale scenes that unavoidably contain texture-less surfaces, the SfM techniques always fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classical multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing reconstructed geometries of the scene and patch matching techniques to produce new Gaussians with accurate positions and orientations. Experiments on both large-scale and small-scale scenes validate the effectiveness of our method, where our method significantly surpasses 3DGS on the Waymo dataset, exhibiting an improvement of 1.15dB in terms of PSNR.
title GaussianPro: 3D Gaussian Splatting with Progressive Propagation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2402.14650