Enregistré dans:
Détails bibliographiques
Auteurs principaux: Klinkert, Lawrence J., Buongiorno, Stephanie, Clark, Corey
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:https://arxiv.org/abs/2402.14879
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866913241090752512
author Klinkert, Lawrence J.
Buongiorno, Stephanie
Clark, Corey
author_facet Klinkert, Lawrence J.
Buongiorno, Stephanie
Clark, Corey
contents This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a Non-Player character's (NPC) psyche, and an LLM can take advantage of the system's information by using the values for prompt generation. The research shows an LLM can consistently represent a given personality profile, thereby enhancing the human-like characteristics of game characters. Repurposing a human examination, the International Personality Item Pool (IPIP) questionnaire, to evaluate an LLM shows that the model can accurately generate content concerning the personality provided. Results show that the improvement of LLM, such as the latest GPT-4 model, can consistently utilize and interpret a personality to represent behavior.
format Preprint
id arxiv_https___arxiv_org_abs_2402_14879
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Driving Generative Agents With Their Personality
Klinkert, Lawrence J.
Buongiorno, Stephanie
Clark, Corey
Computation and Language
Artificial Intelligence
This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a Non-Player character's (NPC) psyche, and an LLM can take advantage of the system's information by using the values for prompt generation. The research shows an LLM can consistently represent a given personality profile, thereby enhancing the human-like characteristics of game characters. Repurposing a human examination, the International Personality Item Pool (IPIP) questionnaire, to evaluate an LLM shows that the model can accurately generate content concerning the personality provided. Results show that the improvement of LLM, such as the latest GPT-4 model, can consistently utilize and interpret a personality to represent behavior.
title Driving Generative Agents With Their Personality
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2402.14879