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Autores principales: Eyam, Aitor Toichoa, Lastra, Jose L. Martinez
Formato: Preprint
Publicado: 2024
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Acceso en línea:https://arxiv.org/abs/2402.15340
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author Eyam, Aitor Toichoa
Lastra, Jose L. Martinez
author_facet Eyam, Aitor Toichoa
Lastra, Jose L. Martinez
contents Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both software and hardware aspects. While photo-realistic avatars are increasingly used in industrial simulations, representing human factors such as human workers psychophysiological states, remains a challenge. This article contributes to resolving this issue by introducing the novel concept of MetaStates which are the digitization and representation of the psychophysiological states of a human worker in the digital world. The MetaStates influence the physical representation and performance of a digital human worker while performing a task. To demonstrate this concept, this study presents the development of a photo-realistic avatar enhanced with multi-level graphical representations of psychophysiological states relevant to Industry 5.0. This approach represents a major step forward in the use of digital humans for industrial simulations, allowing companies to better leverage the benefits of the Industrial Metaverse in their daily operations and simulations while keeping human workers at the center of the system.
format Preprint
id arxiv_https___arxiv_org_abs_2402_15340
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MetaStates: An Approach for Representing Human Workers' Psychophysiological States in the Industrial Metaverse
Eyam, Aitor Toichoa
Lastra, Jose L. Martinez
Human-Computer Interaction
Graphics
Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both software and hardware aspects. While photo-realistic avatars are increasingly used in industrial simulations, representing human factors such as human workers psychophysiological states, remains a challenge. This article contributes to resolving this issue by introducing the novel concept of MetaStates which are the digitization and representation of the psychophysiological states of a human worker in the digital world. The MetaStates influence the physical representation and performance of a digital human worker while performing a task. To demonstrate this concept, this study presents the development of a photo-realistic avatar enhanced with multi-level graphical representations of psychophysiological states relevant to Industry 5.0. This approach represents a major step forward in the use of digital humans for industrial simulations, allowing companies to better leverage the benefits of the Industrial Metaverse in their daily operations and simulations while keeping human workers at the center of the system.
title MetaStates: An Approach for Representing Human Workers' Psychophysiological States in the Industrial Metaverse
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2402.15340