CharacterMixer: Rig-Aware Interpolation of 3D Characters

Fuente: arXiv
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Autori principali: Zhan, Xiao, Fu, Rao, Ritchie, Daniel
Natura: Preprint
Pubblicazione: 2024
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author Zhan, Xiao
Fu, Rao
Ritchie, Daniel
author_facet Zhan, Xiao
Fu, Rao
Ritchie, Daniel
contents We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single "unified skeleton" for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation.
format Preprint
id arxiv_https___arxiv_org_abs_2402_15580
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CharacterMixer: Rig-Aware Interpolation of 3D Characters
Zhan, Xiao
Fu, Rao
Ritchie, Daniel
Graphics
We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single "unified skeleton" for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation.
title CharacterMixer: Rig-Aware Interpolation of 3D Characters
topic Graphics
url https://arxiv.org/abs/2402.15580