CharacterMixer: Rig-Aware Interpolation of 3D Characters
Fuente:
arXiv
Saved in:
| Main Authors: | Zhan, Xiao, Fu, Rao, Ritchie, Daniel |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CharacterMixer: Rig‐Aware Interpolation of 3D Characters
by: Xiao Zhan, et al.
Published: (2024)
by: Xiao Zhan, et al.
Published: (2024)
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025)
by: Zhou, Jie, et al.
Published: (2025)
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025)
by: Smith, Harrison Jesse, et al.
Published: (2025)
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024)
by: Zhou, Jie, et al.
Published: (2024)
How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies
by: Zeqi Gu, et al.
Published: (2025)
by: Zeqi Gu, et al.
Published: (2025)
How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
by: Gu, Zeqi, et al.
Published: (2025)
by: Gu, Zeqi, et al.
Published: (2025)
Generative AI for 2D Character Animation
by: Guajardo, Jaime, et al.
Published: (2024)
by: Guajardo, Jaime, et al.
Published: (2024)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
Bolt: Clothing Virtual Characters at Scale
by: Leaf, Jonathan, et al.
Published: (2025)
by: Leaf, Jonathan, et al.
Published: (2025)
3D Character Reconstruction from Hand‐drawn Model Sheets
by: Hyejeong Yoon, et al.
Published: (2026)
by: Hyejeong Yoon, et al.
Published: (2026)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
LFS-Aware Surface Reconstruction from Unoriented 3D Point Clouds
by: Fu, Rao, et al.
Published: (2024)
by: Fu, Rao, et al.
Published: (2024)
Generating Detailed Character Motion from Blocking Poses
by: Goel, Purvi, et al.
Published: (2025)
by: Goel, Purvi, et al.
Published: (2025)
Character Animation in AR: Character Animation in AR: a mobile application development study
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions
by: Li, Jianan, et al.
Published: (2025)
by: Li, Jianan, et al.
Published: (2025)
The Racial Character of Computer Graphics Research
by: Kim, Theodore, et al.
Published: (2026)
by: Kim, Theodore, et al.
Published: (2026)
Physics-Based Motion Tracking of Contact-Rich Interacting Characters
by: Zhang, Xiaotang, et al.
Published: (2026)
by: Zhang, Xiaotang, et al.
Published: (2026)
T2Bs: Text-to-Character Blendshapes via Video Generation
by: Luo, Jiahao, et al.
Published: (2025)
by: Luo, Jiahao, et al.
Published: (2025)
Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
by: Qin, Jia
Published: (2025)
by: Qin, Jia
Published: (2025)
Hierarchical Spherical Cross‐Parameterization for Deforming Characters
by: Lizhou Cao, et al.
Published: (2024)
by: Lizhou Cao, et al.
Published: (2024)
Learning Climbing Controllers for Physics‐Based Characters
by: Kyungwon Kang, et al.
Published: (2025)
by: Kyungwon Kang, et al.
Published: (2025)
PDP: Physics-Based Character Animation via Diffusion Policy
by: Truong, Takara E., et al.
Published: (2024)
by: Truong, Takara E., et al.
Published: (2024)
CharNeRF: 3D Character Generation from Concept Art
by: Chu, Eddy, et al.
Published: (2024)
by: Chu, Eddy, et al.
Published: (2024)
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
by: Guo, Zhiyang, et al.
Published: (2024)
by: Guo, Zhiyang, et al.
Published: (2024)
Learning Uniformly Distributed Embedding Clusters of Stylistic Skills for Physically Simulated Characters
by: Liu, Nian, et al.
Published: (2024)
by: Liu, Nian, et al.
Published: (2024)
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
by: Chen, Weiliang, et al.
Published: (2024)
by: Chen, Weiliang, et al.
Published: (2024)
Spiritus: An AI-Assisted Tool for Creating 2D Characters and Animations
by: Sun, Qirui, et al.
Published: (2025)
by: Sun, Qirui, et al.
Published: (2025)
Puppeteer: Rig and Animate Your 3D Models
by: Song, Chaoyue, et al.
Published: (2025)
by: Song, Chaoyue, et al.
Published: (2025)
Rig-Aware 3D Reconstruction of Vehicle Undercarriages using Gaussian Splatting
by: Kulkarni, Nitin, et al.
Published: (2026)
by: Kulkarni, Nitin, et al.
Published: (2026)
AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
by: Alegre, Lucas N., et al.
Published: (2025)
by: Alegre, Lucas N., et al.
Published: (2025)
Motion In-Betweening for Densely Interacting Characters
by: Zhang, Xiaotang, et al.
Published: (2025)
by: Zhang, Xiaotang, et al.
Published: (2025)
Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstruction
by: Wen, Qi, et al.
Published: (2024)
by: Wen, Qi, et al.
Published: (2024)
Physics‐Based Motion Tracking of Contact‐Rich Interacting Characters
by: Xiaotang Zhang, et al.
Published: (2026)
by: Xiaotang Zhang, et al.
Published: (2026)
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
by: Kim, Minkwan, et al.
Published: (2025)
by: Kim, Minkwan, et al.
Published: (2025)
Revisiting Micro and Macro Expressions in Computer Graphics Characters
by: Montanha, Rubens, et al.
Published: (2023)
by: Montanha, Rubens, et al.
Published: (2023)
Large-Scale Multi-Character Interaction Synthesis
by: Chang, Ziyi, et al.
Published: (2025)
by: Chang, Ziyi, et al.
Published: (2025)
ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
by: Cheynel, Théo, et al.
Published: (2025)
by: Cheynel, Théo, et al.
Published: (2025)
VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters
by: Agon Serifi, et al.
Published: (2024)
by: Agon Serifi, et al.
Published: (2024)
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
by: Wang, Zhiquan, et al.
Published: (2026)
by: Wang, Zhiquan, et al.
Published: (2026)
Versatile Physics-based Character Control with Hybrid Latent Representation
by: Bae, Jinseok, et al.
Published: (2025)
by: Bae, Jinseok, et al.
Published: (2025)
Similar Items
-
CharacterMixer: Rig‐Aware Interpolation of 3D Characters
by: Xiao Zhan, et al.
Published: (2024) -
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025) -
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025) -
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024) -
How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies
by: Zeqi Gu, et al.
Published: (2025)