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Main Authors: Bensch, Leonie, Nilsson, Tommy, Wulkop, Jan, de Medeiros, Paul, Herzberger, Nicolas Daniel, Preutenborbeck, Michael, Gerndt, Andreas, Flemisch, Frank, Dufresne, Florian, Albuquerque, Georgia, Cowley, Aidan
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2402.15692
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_version_ 1866929256303427584
author Bensch, Leonie
Nilsson, Tommy
Wulkop, Jan
de Medeiros, Paul
Herzberger, Nicolas Daniel
Preutenborbeck, Michael
Gerndt, Andreas
Flemisch, Frank
Dufresne, Florian
Albuquerque, Georgia
Cowley, Aidan
author_facet Bensch, Leonie
Nilsson, Tommy
Wulkop, Jan
de Medeiros, Paul
Herzberger, Nicolas Daniel
Preutenborbeck, Michael
Gerndt, Andreas
Flemisch, Frank
Dufresne, Florian
Albuquerque, Georgia
Cowley, Aidan
contents Future crewed missions to the Moon will face significant environmental and operational challenges, posing risks to the safety and performance of astronauts navigating its inhospitable surface. Whilst head-up displays (HUDs) have proven effective in providing intuitive navigational support on Earth, the design of novel human-spaceflight solutions typically relies on costly and time-consuming analogue deployments, leaving the potential use of lunar HUDs largely under-explored. This paper explores an alternative approach by simulating navigational HUD concepts in a high-fidelity Virtual Reality (VR) representation of the lunar environment. In evaluating these concepts with astronauts and other aerospace experts (n=25), our mixed methods study demonstrates the efficacy of simulated analogues in facilitating rapid design assessments of early-stage HUD solutions. We illustrate this by elaborating key design challenges and guidelines for future lunar HUDs. In reflecting on the limitations of our approach, we propose directions for future design exploration of human-machine interfaces for the Moon.
format Preprint
id arxiv_https___arxiv_org_abs_2402_15692
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces
Bensch, Leonie
Nilsson, Tommy
Wulkop, Jan
de Medeiros, Paul
Herzberger, Nicolas Daniel
Preutenborbeck, Michael
Gerndt, Andreas
Flemisch, Frank
Dufresne, Florian
Albuquerque, Georgia
Cowley, Aidan
Human-Computer Interaction
93B51, 97M50
H.1.2; I.3.8; J.4; J.m; K.8.2
Future crewed missions to the Moon will face significant environmental and operational challenges, posing risks to the safety and performance of astronauts navigating its inhospitable surface. Whilst head-up displays (HUDs) have proven effective in providing intuitive navigational support on Earth, the design of novel human-spaceflight solutions typically relies on costly and time-consuming analogue deployments, leaving the potential use of lunar HUDs largely under-explored. This paper explores an alternative approach by simulating navigational HUD concepts in a high-fidelity Virtual Reality (VR) representation of the lunar environment. In evaluating these concepts with astronauts and other aerospace experts (n=25), our mixed methods study demonstrates the efficacy of simulated analogues in facilitating rapid design assessments of early-stage HUD solutions. We illustrate this by elaborating key design challenges and guidelines for future lunar HUDs. In reflecting on the limitations of our approach, we propose directions for future design exploration of human-machine interfaces for the Moon.
title Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces
topic Human-Computer Interaction
93B51, 97M50
H.1.2; I.3.8; J.4; J.m; K.8.2
url https://arxiv.org/abs/2402.15692