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Main Authors: Dufresne, Florian, Nilsson, Tommy, Gorisse, Geoffrey, Guerra, Enrico, Zenner, André, Christmann, Olivier, Bensch, Leonie, Callus, Nikolai Anton, Cowley, Aidan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2402.15694
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author Dufresne, Florian
Nilsson, Tommy
Gorisse, Geoffrey
Guerra, Enrico
Zenner, André
Christmann, Olivier
Bensch, Leonie
Callus, Nikolai Anton
Cowley, Aidan
author_facet Dufresne, Florian
Nilsson, Tommy
Gorisse, Geoffrey
Guerra, Enrico
Zenner, André
Christmann, Olivier
Bensch, Leonie
Callus, Nikolai Anton
Cowley, Aidan
contents Space agencies are in the process of drawing up carefully thought-out Concepts of Operations (ConOps) for future human missions on the Moon. These are typically assessed and validated through costly and logistically demanding analogue field studies. While interactive simulations in Virtual Reality (VR) offer a comparatively cost-effective alternative, they have faced criticism for lacking the fidelity of real-world deployments. This paper explores the applicability of passive haptic interfaces in bridging the gap between simulated and real-world ConOps assessments. Leveraging passive haptic props (equipment mockup and astronaut gloves), we virtually recreated the Apollo 12 mission procedure and assessed it with experienced astronauts and other space experts. Quantitative and qualitative findings indicate that haptics increased presence and embodiment, thus improving perceived simulation fidelity and validity of user reflections. We conclude by discussing the potential role of passive haptic modalities in facilitating early-stage ConOps assessments for human endeavours on the Moon and beyond.
format Preprint
id arxiv_https___arxiv_org_abs_2402_15694
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
Dufresne, Florian
Nilsson, Tommy
Gorisse, Geoffrey
Guerra, Enrico
Zenner, André
Christmann, Olivier
Bensch, Leonie
Callus, Nikolai Anton
Cowley, Aidan
Human-Computer Interaction
93B51, 97M50
H.1.2; I.3.8; J.4; J.m; K.8.2; J.6
Space agencies are in the process of drawing up carefully thought-out Concepts of Operations (ConOps) for future human missions on the Moon. These are typically assessed and validated through costly and logistically demanding analogue field studies. While interactive simulations in Virtual Reality (VR) offer a comparatively cost-effective alternative, they have faced criticism for lacking the fidelity of real-world deployments. This paper explores the applicability of passive haptic interfaces in bridging the gap between simulated and real-world ConOps assessments. Leveraging passive haptic props (equipment mockup and astronaut gloves), we virtually recreated the Apollo 12 mission procedure and assessed it with experienced astronauts and other space experts. Quantitative and qualitative findings indicate that haptics increased presence and embodiment, thus improving perceived simulation fidelity and validity of user reflections. We conclude by discussing the potential role of passive haptic modalities in facilitating early-stage ConOps assessments for human endeavours on the Moon and beyond.
title Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
topic Human-Computer Interaction
93B51, 97M50
H.1.2; I.3.8; J.4; J.m; K.8.2; J.6
url https://arxiv.org/abs/2402.15694