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Autori principali: Yang, Ziyi, Gao, Xinyu, Sun, Yangtian, Huang, Yihua, Lyu, Xiaoyang, Zhou, Wen, Jiao, Shaohui, Qi, Xiaojuan, Jin, Xiaogang
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2402.15870
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author Yang, Ziyi
Gao, Xinyu
Sun, Yangtian
Huang, Yihua
Lyu, Xiaoyang
Zhou, Wen
Jiao, Shaohui
Qi, Xiaojuan
Jin, Xiaogang
author_facet Yang, Ziyi
Gao, Xinyu
Sun, Yangtian
Huang, Yihua
Lyu, Xiaoyang
Zhou, Wen
Jiao, Shaohui
Qi, Xiaojuan
Jin, Xiaogang
contents The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its exceptional rendering quality and performance on standard datasets, 3D-GS frequently encounters difficulties in accurately modeling specular and anisotropic components. This issue stems from the limited ability of spherical harmonics (SH) to represent high-frequency information. To overcome this challenge, we introduce Spec-Gaussian, an approach that utilizes an anisotropic spherical Gaussian (ASG) appearance field instead of SH for modeling the view-dependent appearance of each 3D Gaussian. Additionally, we have developed a coarse-to-fine training strategy to improve learning efficiency and eliminate floaters caused by overfitting in real-world scenes. Our experimental results demonstrate that our method surpasses existing approaches in terms of rendering quality. Thanks to ASG, we have significantly improved the ability of 3D-GS to model scenes with specular and anisotropic components without increasing the number of 3D Gaussians. This improvement extends the applicability of 3D GS to handle intricate scenarios with specular and anisotropic surfaces. Project page is https://ingra14m.github.io/Spec-Gaussian-website/.
format Preprint
id arxiv_https___arxiv_org_abs_2402_15870
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
Yang, Ziyi
Gao, Xinyu
Sun, Yangtian
Huang, Yihua
Lyu, Xiaoyang
Zhou, Wen
Jiao, Shaohui
Qi, Xiaojuan
Jin, Xiaogang
Computer Vision and Pattern Recognition
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its exceptional rendering quality and performance on standard datasets, 3D-GS frequently encounters difficulties in accurately modeling specular and anisotropic components. This issue stems from the limited ability of spherical harmonics (SH) to represent high-frequency information. To overcome this challenge, we introduce Spec-Gaussian, an approach that utilizes an anisotropic spherical Gaussian (ASG) appearance field instead of SH for modeling the view-dependent appearance of each 3D Gaussian. Additionally, we have developed a coarse-to-fine training strategy to improve learning efficiency and eliminate floaters caused by overfitting in real-world scenes. Our experimental results demonstrate that our method surpasses existing approaches in terms of rendering quality. Thanks to ASG, we have significantly improved the ability of 3D-GS to model scenes with specular and anisotropic components without increasing the number of 3D Gaussians. This improvement extends the applicability of 3D GS to handle intricate scenarios with specular and anisotropic surfaces. Project page is https://ingra14m.github.io/Spec-Gaussian-website/.
title Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2402.15870