Predicting Outcomes in Video Games with Long Short Term Memory Networks

Fuente: arXiv
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Auteurs principaux: Chulajata, Kittimate, Wu, Sean, Scalzo, Fabien, Cha, Eun Sang
Format: Preprint
Publié: 2024
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author Chulajata, Kittimate
Wu, Sean
Scalzo, Fabien
Cha, Eun Sang
author_facet Chulajata, Kittimate
Wu, Sean
Scalzo, Fabien
Cha, Eun Sang
contents Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the game involving diverse player strategies and decision-making. Our work attempts to enhance audience engagement within video game tournaments by introducing a real-time method of predicting wins. Our Long Short Term Memory Network (LSTMs) based approach enables efficient predictions of win-lose outcomes by only using the health indicator of each player as a time series. As a proof of concept, we evaluate our model's performance within a classic, two-player arcade game, Super Street Fighter II Turbo. We also benchmark our method against state of the art methods for time series forecasting; i.e. Transformer models found in large language models (LLMs). Finally, we open-source our data set and code in hopes of furthering work in predictive analysis for arcade games.
format Preprint
id arxiv_https___arxiv_org_abs_2402_15923
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Predicting Outcomes in Video Games with Long Short Term Memory Networks
Chulajata, Kittimate
Wu, Sean
Scalzo, Fabien
Cha, Eun Sang
Machine Learning
Artificial Intelligence
Multimedia
Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the game involving diverse player strategies and decision-making. Our work attempts to enhance audience engagement within video game tournaments by introducing a real-time method of predicting wins. Our Long Short Term Memory Network (LSTMs) based approach enables efficient predictions of win-lose outcomes by only using the health indicator of each player as a time series. As a proof of concept, we evaluate our model's performance within a classic, two-player arcade game, Super Street Fighter II Turbo. We also benchmark our method against state of the art methods for time series forecasting; i.e. Transformer models found in large language models (LLMs). Finally, we open-source our data set and code in hopes of furthering work in predictive analysis for arcade games.
title Predicting Outcomes in Video Games with Long Short Term Memory Networks
topic Machine Learning
Artificial Intelligence
Multimedia
url https://arxiv.org/abs/2402.15923