Large Language Models and Games: A Survey and Roadmap

Fuente: arXiv
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Auteurs principaux: Gallotta, Roberto, Todd, Graham, Zammit, Marvin, Earle, Sam, Liapis, Antonios, Togelius, Julian, Yannakakis, Georgios N.
Format: Preprint
Publié: 2024
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author Gallotta, Roberto
Todd, Graham
Zammit, Marvin
Earle, Sam
Liapis, Antonios
Togelius, Julian
Yannakakis, Georgios N.
author_facet Gallotta, Roberto
Todd, Graham
Zammit, Marvin
Earle, Sam
Liapis, Antonios
Togelius, Julian
Yannakakis, Georgios N.
contents Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art across the various applications of LLMs in and for games, and identifies the different roles LLMs can take within a game. Importantly, we discuss underexplored areas and promising directions for future uses of LLMs in games and we reconcile the potential and limitations of LLMs within the games domain. As the first comprehensive survey and roadmap at the intersection of LLMs and games, we are hopeful that this paper will serve as the basis for groundbreaking research and innovation in this exciting new field.
format Preprint
id arxiv_https___arxiv_org_abs_2402_18659
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Large Language Models and Games: A Survey and Roadmap
Gallotta, Roberto
Todd, Graham
Zammit, Marvin
Earle, Sam
Liapis, Antonios
Togelius, Julian
Yannakakis, Georgios N.
Computation and Language
Artificial Intelligence
Human-Computer Interaction
Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art across the various applications of LLMs in and for games, and identifies the different roles LLMs can take within a game. Importantly, we discuss underexplored areas and promising directions for future uses of LLMs in games and we reconcile the potential and limitations of LLMs within the games domain. As the first comprehensive survey and roadmap at the intersection of LLMs and games, we are hopeful that this paper will serve as the basis for groundbreaking research and innovation in this exciting new field.
title Large Language Models and Games: A Survey and Roadmap
topic Computation and Language
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2402.18659