The Influence of Color Stimuli on Adolescents' Emotion Playing Mobile Games

Fuente: arXiv
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Autori principali: Kallabis, Leonie, Baruque-Zanón, Bruno, Klocke, Heinrich, Lara-Palma, Ana María, Naujoks, Boris
Natura: Preprint
Pubblicazione: 2024
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author Kallabis, Leonie
Baruque-Zanón, Bruno
Klocke, Heinrich
Lara-Palma, Ana María
Naujoks, Boris
author_facet Kallabis, Leonie
Baruque-Zanón, Bruno
Klocke, Heinrich
Lara-Palma, Ana María
Naujoks, Boris
contents Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the influence of color stimuli hue and saturation on mobile game play. Adolescents (n=21) played a mobile platformer game with varying hue and saturation per level for about 25 minutes. We gathered data on emotional states after each level using the Self-Assessment Manikin questionnaire, recorded time spent in each level, and collected participant self-reports on their video game experience. We performed statistical tests, such as ANOVA, which depict no significant influence of hue and/or saturation on the emotional state of our players. We conclude that it is possible that color alone is not an effective measure for eliciting emotion in mobile games, and further research is needed to consider measures such as time spent in the game and screen size, as these are unique to mobile games. There was a noticeable variance in emotional response between male and female players, with a significant interaction of hue and saturation among male players for valence ratings. This may be an indication that color preference influences perceived pleasantness.
format Preprint
id arxiv_https___arxiv_org_abs_2402_19064
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Influence of Color Stimuli on Adolescents' Emotion Playing Mobile Games
Kallabis, Leonie
Baruque-Zanón, Bruno
Klocke, Heinrich
Lara-Palma, Ana María
Naujoks, Boris
Human-Computer Interaction
68-06
C.4; H.5.1; H.5.2; I.2.10
Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the influence of color stimuli hue and saturation on mobile game play. Adolescents (n=21) played a mobile platformer game with varying hue and saturation per level for about 25 minutes. We gathered data on emotional states after each level using the Self-Assessment Manikin questionnaire, recorded time spent in each level, and collected participant self-reports on their video game experience. We performed statistical tests, such as ANOVA, which depict no significant influence of hue and/or saturation on the emotional state of our players. We conclude that it is possible that color alone is not an effective measure for eliciting emotion in mobile games, and further research is needed to consider measures such as time spent in the game and screen size, as these are unique to mobile games. There was a noticeable variance in emotional response between male and female players, with a significant interaction of hue and saturation among male players for valence ratings. This may be an indication that color preference influences perceived pleasantness.
title The Influence of Color Stimuli on Adolescents' Emotion Playing Mobile Games
topic Human-Computer Interaction
68-06
C.4; H.5.1; H.5.2; I.2.10
url https://arxiv.org/abs/2402.19064