Mathematical and computational framework for moving and colliding rigid bodies in a Newtonian fluid

Fuente: arXiv
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Autores principales: Van Landeghem, Céline, Berti, Luca, Chabannes, Vincent, Prud'Homme, Christophe, Chouippe, Agathe, Hoarau, Yannick, Giraldi, Laëtitia
Formato: Preprint
Publicado: 2024
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author Van Landeghem, Céline
Berti, Luca
Chabannes, Vincent
Prud'Homme, Christophe
Chouippe, Agathe
Hoarau, Yannick
Giraldi, Laëtitia
author_facet Van Landeghem, Céline
Berti, Luca
Chabannes, Vincent
Prud'Homme, Christophe
Chouippe, Agathe
Hoarau, Yannick
Giraldi, Laëtitia
contents We studied numerically the dynamics of colliding rigid bodies in a Newtonian fluid. The finite element method is used to solve the fluid-body interaction and the fluid motion is described in the Arbitrary-Lagrangian-Eulerian framework. To model the interactions between bodies, we consider a repulsive collision-avoidance model, defined by R. Glowinski. The main emphasis in this work is the generalization of this collision model to multiple rigid bodies of arbitrary shape. Our model first uses a narrow-band fast marching method to detect the set of colliding bodies. Then, collision forces and torques are computed for these bodies via a general expression, which does not depend on their shape. Numerical experiments examining the performance of the narrow-band fast marching method and the parallel execution of the collision algorithm are discussed. We validate our model with literature results and show various applications of colliding bodies in two and three dimensions. In these applications, the bodies move due to forces such as gravity, a fluid flow, or their own actuation. Finally, we present a tool to create arbitrarily shaped bodies in discretized fluid domains, enabling conforming body-fluid interface and allowing to perform simulations of fluid-body interactions with collision treatment in these realistic environments. All simulations are conducted with the Feel++ open source library.
format Preprint
id arxiv_https___arxiv_org_abs_2402_19093
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mathematical and computational framework for moving and colliding rigid bodies in a Newtonian fluid
Van Landeghem, Céline
Berti, Luca
Chabannes, Vincent
Prud'Homme, Christophe
Chouippe, Agathe
Hoarau, Yannick
Giraldi, Laëtitia
Analysis of PDEs
We studied numerically the dynamics of colliding rigid bodies in a Newtonian fluid. The finite element method is used to solve the fluid-body interaction and the fluid motion is described in the Arbitrary-Lagrangian-Eulerian framework. To model the interactions between bodies, we consider a repulsive collision-avoidance model, defined by R. Glowinski. The main emphasis in this work is the generalization of this collision model to multiple rigid bodies of arbitrary shape. Our model first uses a narrow-band fast marching method to detect the set of colliding bodies. Then, collision forces and torques are computed for these bodies via a general expression, which does not depend on their shape. Numerical experiments examining the performance of the narrow-band fast marching method and the parallel execution of the collision algorithm are discussed. We validate our model with literature results and show various applications of colliding bodies in two and three dimensions. In these applications, the bodies move due to forces such as gravity, a fluid flow, or their own actuation. Finally, we present a tool to create arbitrarily shaped bodies in discretized fluid domains, enabling conforming body-fluid interface and allowing to perform simulations of fluid-body interactions with collision treatment in these realistic environments. All simulations are conducted with the Feel++ open source library.
title Mathematical and computational framework for moving and colliding rigid bodies in a Newtonian fluid
topic Analysis of PDEs
url https://arxiv.org/abs/2402.19093