3D Gaussian Model for Animation and Texturing

Fuente: arXiv
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Main Authors: Wang, Xiangzhi Eric, Sin, Zackary P. T.
Format: Preprint
Published: 2024
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author Wang, Xiangzhi Eric
Sin, Zackary P. T.
author_facet Wang, Xiangzhi Eric
Sin, Zackary P. T.
contents 3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to developing interactive applications. Real-time applications like XR apps and games require functions such as animation, UV-mapping, and model editing simultaneously manipulated through the usage of a 3D model. We propose a modeling that is analogous to typical 3D models, which we call 3D Gaussian Model (3DGM); it provides a manipulatable proxy for novel animation and texture transfer. By binding the 3D Gaussians in texture space and re-projecting them back to world space through implicit shell mapping, we show how our 3D modeling can serve as a valid rendering methodology for interactive applications. It is further noted that recently, 3D mesh reconstruction works have been able to produce high-quality mesh for rendering. Our work, on the other hand, only requires an approximated geometry for rendering an object in high fidelity. Applicationwise, we will show that our proxy-based 3DGM is capable of driving novel animation without animated training data and texture transferring via UV mapping of the 3D Gaussians. We believe the result indicates the potential of our work for enabling interactive applications for 3D Gaussian Splatting.
format Preprint
id arxiv_https___arxiv_org_abs_2402_19441
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3D Gaussian Model for Animation and Texturing
Wang, Xiangzhi Eric
Sin, Zackary P. T.
Graphics
3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to developing interactive applications. Real-time applications like XR apps and games require functions such as animation, UV-mapping, and model editing simultaneously manipulated through the usage of a 3D model. We propose a modeling that is analogous to typical 3D models, which we call 3D Gaussian Model (3DGM); it provides a manipulatable proxy for novel animation and texture transfer. By binding the 3D Gaussians in texture space and re-projecting them back to world space through implicit shell mapping, we show how our 3D modeling can serve as a valid rendering methodology for interactive applications. It is further noted that recently, 3D mesh reconstruction works have been able to produce high-quality mesh for rendering. Our work, on the other hand, only requires an approximated geometry for rendering an object in high fidelity. Applicationwise, we will show that our proxy-based 3DGM is capable of driving novel animation without animated training data and texture transferring via UV mapping of the 3D Gaussians. We believe the result indicates the potential of our work for enabling interactive applications for 3D Gaussian Splatting.
title 3D Gaussian Model for Animation and Texturing
topic Graphics
url https://arxiv.org/abs/2402.19441