Learning a Generalized Physical Face Model From Data

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Yang, Lingchen, Zoss, Gaspard, Chandran, Prashanth, Gross, Markus, Solenthaler, Barbara, Sifakis, Eftychios, Bradley, Derek
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866914933017411584
author Yang, Lingchen
Zoss, Gaspard
Chandran, Prashanth
Gross, Markus
Solenthaler, Barbara
Sifakis, Eftychios
Bradley, Derek
author_facet Yang, Lingchen
Zoss, Gaspard
Chandran, Prashanth
Gross, Markus
Solenthaler, Barbara
Sifakis, Eftychios
Bradley, Derek
contents Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic anatomy edits. Today's methods are data-driven, where the actuations for finite elements are inferred from captured skin geometry. Unfortunately, these approaches have not been widely adopted due to the complexity of initializing the material space and learning the deformation model for each character separately, which often requires a skilled artist followed by lengthy network training. In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to any unseen identity and produce a ready-to-animate physical face model automatically. Fitting is as easy as providing a single 3D face scan, or even a single face image. After fitting, we offer intuitive animation controls, as well as the ability to retarget animations across characters. All the while, the resulting animations allow for physical effects like collision avoidance, gravity, paralysis, bone reshaping and more.
format Preprint
id arxiv_https___arxiv_org_abs_2402_19477
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning a Generalized Physical Face Model From Data
Yang, Lingchen
Zoss, Gaspard
Chandran, Prashanth
Gross, Markus
Solenthaler, Barbara
Sifakis, Eftychios
Bradley, Derek
Computer Vision and Pattern Recognition
Graphics
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic anatomy edits. Today's methods are data-driven, where the actuations for finite elements are inferred from captured skin geometry. Unfortunately, these approaches have not been widely adopted due to the complexity of initializing the material space and learning the deformation model for each character separately, which often requires a skilled artist followed by lengthy network training. In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset. Once trained, our model can be quickly fit to any unseen identity and produce a ready-to-animate physical face model automatically. Fitting is as easy as providing a single 3D face scan, or even a single face image. After fitting, we offer intuitive animation controls, as well as the ability to retarget animations across characters. All the while, the resulting animations allow for physical effects like collision avoidance, gravity, paralysis, bone reshaping and more.
title Learning a Generalized Physical Face Model From Data
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2402.19477