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Autori principali: Archibald, Christopher, Brosnahan, Spencer
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2403.00823
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author Archibald, Christopher
Brosnahan, Spencer
author_facet Archibald, Christopher
Brosnahan, Spencer
contents The game of Codenames has recently emerged as a domain of interest for intelligent agent design. The game is unique due to the way that language and coordination between teammates play important roles. Previous approaches to designing agents for this game have utilized a single internal language model to determine action choices. This often leads to good performance with some teammates and inferior performance with other teammates, as the agent cannot adapt to any specific teammate. In this paper we present the first adaptive agent for playing Codenames. We adopt an ensemble approach with the goal of determining, during the course of interacting with a specific teammate, which of our internal expert agents, each potentially with its own language model, is the best match. One difficulty faced in this approach is the lack of a single numerical metric that accurately captures the performance of a Codenames team. Prior Codenames research has utilized a handful of different metrics to evaluate agent teams. We propose a novel single metric to evaluate the performance of a Codenames team, whether playing a single team (solitaire) game, or a competitive game against another team. We then present and analyze an ensemble agent which selects an internal expert on each turn in order to maximize this proposed metric. Experimental analysis shows that this ensemble approach adapts to individual teammates and often performs nearly as well as the best internal expert with a teammate. Crucially, this success does not depend on any previous knowledge about the teammates, the ensemble agents, or their compatibility. This research represents an important step to making language-based agents for cooperative language settings like Codenames more adaptable to individual teammates.
format Preprint
id arxiv_https___arxiv_org_abs_2403_00823
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Adapting to Teammates in a Cooperative Language Game
Archibald, Christopher
Brosnahan, Spencer
Artificial Intelligence
Computation and Language
The game of Codenames has recently emerged as a domain of interest for intelligent agent design. The game is unique due to the way that language and coordination between teammates play important roles. Previous approaches to designing agents for this game have utilized a single internal language model to determine action choices. This often leads to good performance with some teammates and inferior performance with other teammates, as the agent cannot adapt to any specific teammate. In this paper we present the first adaptive agent for playing Codenames. We adopt an ensemble approach with the goal of determining, during the course of interacting with a specific teammate, which of our internal expert agents, each potentially with its own language model, is the best match. One difficulty faced in this approach is the lack of a single numerical metric that accurately captures the performance of a Codenames team. Prior Codenames research has utilized a handful of different metrics to evaluate agent teams. We propose a novel single metric to evaluate the performance of a Codenames team, whether playing a single team (solitaire) game, or a competitive game against another team. We then present and analyze an ensemble agent which selects an internal expert on each turn in order to maximize this proposed metric. Experimental analysis shows that this ensemble approach adapts to individual teammates and often performs nearly as well as the best internal expert with a teammate. Crucially, this success does not depend on any previous knowledge about the teammates, the ensemble agents, or their compatibility. This research represents an important step to making language-based agents for cooperative language settings like Codenames more adaptable to individual teammates.
title Adapting to Teammates in a Cooperative Language Game
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2403.00823