A Simple Baseline for Efficient Hand Mesh Reconstruction

Fuente: arXiv
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Main Authors: Zhou, Zhishan, zhou, Shihao., Lv, Zhi, Zou, Minqiang, Tang, Yao, Liang, Jiajun
Format: Preprint
Published: 2024
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author Zhou, Zhishan
zhou, Shihao.
Lv, Zhi
Zou, Minqiang
Tang, Yao
Liang, Jiajun
author_facet Zhou, Zhishan
zhou, Shihao.
Lv, Zhi
Zou, Minqiang
Tang, Yao
Liang, Jiajun
contents 3D hand pose estimation has found broad application in areas such as gesture recognition and human-machine interaction tasks. As performance improves, the complexity of the systems also increases, which can limit the comparative analysis and practical implementation of these methods. In this paper, we propose a simple yet effective baseline that not only surpasses state-of-the-art (SOTA) methods but also demonstrates computational efficiency. To establish this baseline, we abstract existing work into two components: a token generator and a mesh regressor, and then examine their core structures. A core structure, in this context, is one that fulfills intrinsic functions, brings about significant improvements, and achieves excellent performance without unnecessary complexities. Our proposed approach is decoupled from any modifications to the backbone, making it adaptable to any modern models. Our method outperforms existing solutions, achieving state-of-the-art (SOTA) results across multiple datasets. On the FreiHAND dataset, our approach produced a PA-MPJPE of 5.7mm and a PA-MPVPE of 6.0mm. Similarly, on the Dexycb dataset, we observed a PA-MPJPE of 5.5mm and a PA-MPVPE of 5.0mm. As for performance speed, our method reached up to 33 frames per second (fps) when using HRNet and up to 70 fps when employing FastViT-MA36
format Preprint
id arxiv_https___arxiv_org_abs_2403_01813
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Simple Baseline for Efficient Hand Mesh Reconstruction
Zhou, Zhishan
zhou, Shihao.
Lv, Zhi
Zou, Minqiang
Tang, Yao
Liang, Jiajun
Computer Vision and Pattern Recognition
3D hand pose estimation has found broad application in areas such as gesture recognition and human-machine interaction tasks. As performance improves, the complexity of the systems also increases, which can limit the comparative analysis and practical implementation of these methods. In this paper, we propose a simple yet effective baseline that not only surpasses state-of-the-art (SOTA) methods but also demonstrates computational efficiency. To establish this baseline, we abstract existing work into two components: a token generator and a mesh regressor, and then examine their core structures. A core structure, in this context, is one that fulfills intrinsic functions, brings about significant improvements, and achieves excellent performance without unnecessary complexities. Our proposed approach is decoupled from any modifications to the backbone, making it adaptable to any modern models. Our method outperforms existing solutions, achieving state-of-the-art (SOTA) results across multiple datasets. On the FreiHAND dataset, our approach produced a PA-MPJPE of 5.7mm and a PA-MPVPE of 6.0mm. Similarly, on the Dexycb dataset, we observed a PA-MPJPE of 5.5mm and a PA-MPVPE of 5.0mm. As for performance speed, our method reached up to 33 frames per second (fps) when using HRNet and up to 70 fps when employing FastViT-MA36
title A Simple Baseline for Efficient Hand Mesh Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.01813