MagicClay: Sculpting Meshes With Generative Neural Fields

Fuente: arXiv
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Autori principali: Barda, Amir, Kim, Vladimir G., Aigerman, Noam, Bermano, Amit H., Groueix, Thibault
Natura: Preprint
Pubblicazione: 2024
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author Barda, Amir
Kim, Vladimir G.
Aigerman, Noam
Bermano, Amit H.
Groueix, Thibault
author_facet Barda, Amir
Kim, Vladimir G.
Aigerman, Noam
Bermano, Amit H.
Groueix, Thibault
contents The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes, on the other hand, are the representation of choice for most geometry related tasks, offering efficiency and intuitive control, but do not lend themselves to neural optimization. To support downstream tasks, previous art typically proposes a two-step approach, where first a shape is generated using neural fields, and then a mesh is extracted for further processing. Instead, in this paper we introduce a hybrid approach that maintains both a mesh and a Signed Distance Field (SDF) representations consistently. Using this representation, we introduce MagicClay - an artist friendly tool for sculpting regions of a mesh according to textual prompts while keeping other regions untouched. Our framework carefully and efficiently balances consistency between the representations and regularizations in every step of the shape optimization; Relying on the mesh representation, we show how to render the SDF at higher resolutions and faster. In addition, we employ recent work in differentiable mesh reconstruction to adaptively allocate triangles in the mesh where required, as indicated by the SDF. Using an implemented prototype, we demonstrate superior generated geometry compared to the state-of-the-art, and novel consistent control, allowing sequential prompt-based edits to the same mesh for the first time.
format Preprint
id arxiv_https___arxiv_org_abs_2403_02460
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MagicClay: Sculpting Meshes With Generative Neural Fields
Barda, Amir
Kim, Vladimir G.
Aigerman, Noam
Bermano, Amit H.
Groueix, Thibault
Graphics
The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes, on the other hand, are the representation of choice for most geometry related tasks, offering efficiency and intuitive control, but do not lend themselves to neural optimization. To support downstream tasks, previous art typically proposes a two-step approach, where first a shape is generated using neural fields, and then a mesh is extracted for further processing. Instead, in this paper we introduce a hybrid approach that maintains both a mesh and a Signed Distance Field (SDF) representations consistently. Using this representation, we introduce MagicClay - an artist friendly tool for sculpting regions of a mesh according to textual prompts while keeping other regions untouched. Our framework carefully and efficiently balances consistency between the representations and regularizations in every step of the shape optimization; Relying on the mesh representation, we show how to render the SDF at higher resolutions and faster. In addition, we employ recent work in differentiable mesh reconstruction to adaptively allocate triangles in the mesh where required, as indicated by the SDF. Using an implemented prototype, we demonstrate superior generated geometry compared to the state-of-the-art, and novel consistent control, allowing sequential prompt-based edits to the same mesh for the first time.
title MagicClay: Sculpting Meshes With Generative Neural Fields
topic Graphics
url https://arxiv.org/abs/2403.02460