Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectors

Fuente: arXiv
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Main Authors: Takeuchi, Masaki, Kusuyama, Hiroki, Iwai, Daisuke, Sato, Kosuke
Format: Preprint
Published: 2024
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author Takeuchi, Masaki
Kusuyama, Hiroki
Iwai, Daisuke
Sato, Kosuke
author_facet Takeuchi, Masaki
Kusuyama, Hiroki
Iwai, Daisuke
Sato, Kosuke
contents Projection mapping (PM) is a technique that enhances the appearance of real-world surfaces using projected images, enabling multiple people to view augmentations simultaneously, thereby facilitating communication and collaboration. However, PM typically requires a dark environment to achieve high-quality projections, limiting its practicality. In this paper, we overcome this limitation by replacing conventional room lighting with heterogeneous projectors. These projectors replicate environmental lighting by selectively illuminating the scene, excluding the projection target. Our contributions include a distributed projector optimization framework designed to effectively replicate environmental lighting and the incorporation of a large-aperture projector, in addition to standard projectors, to reduce high-luminance emitted rays and hard shadows -- undesirable factors for collaborative tasks in PM. We conducted a series of quantitative and qualitative experiments, including user studies, to validate our approach. Our findings demonstrate that our projector-based lighting system significantly enhances the contrast and realism of PM results even under environmental lighting compared to typical lights. Furthermore, our method facilitates a substantial shift in the perceived color mode from the undesirable aperture-color mode, where observers perceive the projected object as self-luminous, to the surface-color mode in PM.
format Preprint
id arxiv_https___arxiv_org_abs_2403_02547
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectors
Takeuchi, Masaki
Kusuyama, Hiroki
Iwai, Daisuke
Sato, Kosuke
Graphics
Human-Computer Interaction
Projection mapping (PM) is a technique that enhances the appearance of real-world surfaces using projected images, enabling multiple people to view augmentations simultaneously, thereby facilitating communication and collaboration. However, PM typically requires a dark environment to achieve high-quality projections, limiting its practicality. In this paper, we overcome this limitation by replacing conventional room lighting with heterogeneous projectors. These projectors replicate environmental lighting by selectively illuminating the scene, excluding the projection target. Our contributions include a distributed projector optimization framework designed to effectively replicate environmental lighting and the incorporation of a large-aperture projector, in addition to standard projectors, to reduce high-luminance emitted rays and hard shadows -- undesirable factors for collaborative tasks in PM. We conducted a series of quantitative and qualitative experiments, including user studies, to validate our approach. Our findings demonstrate that our projector-based lighting system significantly enhances the contrast and realism of PM results even under environmental lighting compared to typical lights. Furthermore, our method facilitates a substantial shift in the perceived color mode from the undesirable aperture-color mode, where observers perceive the projected object as self-luminous, to the surface-color mode in PM.
title Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectors
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2403.02547