Enhanced DareFightingICE Competitions: Sound Design and AI Competitions

Fuente: arXiv
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Hauptverfasser: Khan, Ibrahim, Nimpattanavong, Chollakorn, Van Nguyen, Thai, Plupattanakit, Kantinan, Thawonmas, Ruck
Format: Preprint
Veröffentlicht: 2024
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author Khan, Ibrahim
Nimpattanavong, Chollakorn
Van Nguyen, Thai
Plupattanakit, Kantinan
Thawonmas, Ruck
author_facet Khan, Ibrahim
Nimpattanavong, Chollakorn
Van Nguyen, Thai
Plupattanakit, Kantinan
Thawonmas, Ruck
contents This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into two standalone competitions called DareFightingICE Sound Design Competition and DareFightingICE AI Competition--at the 2024 IEEE Conference on Games (CoG)--in which a new platform will be used. This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents. With this enhancement and by utilizing Unity, the new DareFightingICE platform is more accessible in terms of adding new features for VIPs and future audio research. This paper also improves the evaluation method for evaluating sound designs in the Sound Design Competition which will ensure a better sound design for VIPs as this competition continues to run at future CoG. To the best of our knowledge, both of our competitions are first of their kind, and the connection between the competitions to mutually improve the entries' quality with time makes these competitions an important part of representing an often overlooked segment within the broader gaming community, VIPs.
format Preprint
id arxiv_https___arxiv_org_abs_2403_02687
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhanced DareFightingICE Competitions: Sound Design and AI Competitions
Khan, Ibrahim
Nimpattanavong, Chollakorn
Van Nguyen, Thai
Plupattanakit, Kantinan
Thawonmas, Ruck
Human-Computer Interaction
Artificial Intelligence
Sound
Audio and Speech Processing
I.2; H.5.2; H.5.5
This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into two standalone competitions called DareFightingICE Sound Design Competition and DareFightingICE AI Competition--at the 2024 IEEE Conference on Games (CoG)--in which a new platform will be used. This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents. With this enhancement and by utilizing Unity, the new DareFightingICE platform is more accessible in terms of adding new features for VIPs and future audio research. This paper also improves the evaluation method for evaluating sound designs in the Sound Design Competition which will ensure a better sound design for VIPs as this competition continues to run at future CoG. To the best of our knowledge, both of our competitions are first of their kind, and the connection between the competitions to mutually improve the entries' quality with time makes these competitions an important part of representing an often overlooked segment within the broader gaming community, VIPs.
title Enhanced DareFightingICE Competitions: Sound Design and AI Competitions
topic Human-Computer Interaction
Artificial Intelligence
Sound
Audio and Speech Processing
I.2; H.5.2; H.5.5
url https://arxiv.org/abs/2403.02687