State-Constrained Zero-Sum Differential Games with One-Sided Information

Fuente: arXiv
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Autores principales: Ghimire, Mukesh, Zhang, Lei, Xu, Zhe, Ren, Yi
Formato: Preprint
Publicado: 2024
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author Ghimire, Mukesh
Zhang, Lei
Xu, Zhe
Ren, Yi
author_facet Ghimire, Mukesh
Zhang, Lei
Xu, Zhe
Ren, Yi
contents We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his payoff without violating the constraints, while that of Player 2 is to violate the state constraints if possible, or to maximize the payoff otherwise. One example of the game is a man-to-man matchup in football. Without state constraints, Cardaliaguet (2007) showed that the value of such a game exists and is convex to the common belief of players. Our theoretical contribution is an extension of this result to games with state constraints and the derivation of the primal and dual subdynamic principles necessary for computing behavioral strategies. Different from existing works that are concerned about the scalability of no-regret learning in games with discrete dynamics, our study reveals the underlying structure of strategies for belief manipulation resulting from information asymmetry and state constraints. This structure will be necessary for scalable learning on games with continuous actions and long time windows. We use a simplified football game to demonstrate the utility of this work, where we reveal player positions and belief states in which the attacker should (or should not) play specific random deceptive moves to take advantage of information asymmetry, and compute how the defender should respond.
format Preprint
id arxiv_https___arxiv_org_abs_2403_02741
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle State-Constrained Zero-Sum Differential Games with One-Sided Information
Ghimire, Mukesh
Zhang, Lei
Xu, Zhe
Ren, Yi
Computer Science and Game Theory
Machine Learning
We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his payoff without violating the constraints, while that of Player 2 is to violate the state constraints if possible, or to maximize the payoff otherwise. One example of the game is a man-to-man matchup in football. Without state constraints, Cardaliaguet (2007) showed that the value of such a game exists and is convex to the common belief of players. Our theoretical contribution is an extension of this result to games with state constraints and the derivation of the primal and dual subdynamic principles necessary for computing behavioral strategies. Different from existing works that are concerned about the scalability of no-regret learning in games with discrete dynamics, our study reveals the underlying structure of strategies for belief manipulation resulting from information asymmetry and state constraints. This structure will be necessary for scalable learning on games with continuous actions and long time windows. We use a simplified football game to demonstrate the utility of this work, where we reveal player positions and belief states in which the attacker should (or should not) play specific random deceptive moves to take advantage of information asymmetry, and compute how the defender should respond.
title State-Constrained Zero-Sum Differential Games with One-Sided Information
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2403.02741