Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari

Fuente: arXiv
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Hauptverfasser: Grzeszczuk, Maciej, Skorupska, Kinga, Grabarczyk, Paweł, Fuchs, Władysław, Aubin, Paul F., Dietrick, Mark E., Karpowicz, Barbara, Masłyk, Rafał, Zinevych, Pavlo, Stawski, Wiktor, Knapiński, Stanisław, Kopeć, Wiesław
Format: Preprint
Veröffentlicht: 2024
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author Grzeszczuk, Maciej
Skorupska, Kinga
Grabarczyk, Paweł
Fuchs, Władysław
Aubin, Paul F.
Dietrick, Mark E.
Karpowicz, Barbara
Masłyk, Rafał
Zinevych, Pavlo
Stawski, Wiktor
Knapiński, Stanisław
Kopeć, Wiesław
author_facet Grzeszczuk, Maciej
Skorupska, Kinga
Grabarczyk, Paweł
Fuchs, Władysław
Aubin, Paul F.
Dietrick, Mark E.
Karpowicz, Barbara
Masłyk, Rafał
Zinevych, Pavlo
Stawski, Wiktor
Knapiński, Stanisław
Kopeć, Wiesław
contents At first glance, the ruins of the Roman Theatre in the Italian town of Volterra have little in common with cassette tapes containing Atari games. One is certainly considered an important historical landmark, while the consensus on the importance of the other is partial at best. Still, both are remnants of times vastly different from the present and are at risk of oblivion. Unearthed architectural structures are exposed to the elements just as the deteriorating signals stored on magnetic tapes. However, the rate of deterioration is much faster with the magnetic media, as their life expectancy is counted in decades, whereas the Roman Theater, which is already in ruin, measures its lifespan in centuries. Hence, both would benefit from some form of digital preservation and reconstruction. In this panel, we discuss how to sustainably preserve tangible and intangible cultural artifacts for future generations.
format Preprint
id arxiv_https___arxiv_org_abs_2403_02908
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari
Grzeszczuk, Maciej
Skorupska, Kinga
Grabarczyk, Paweł
Fuchs, Władysław
Aubin, Paul F.
Dietrick, Mark E.
Karpowicz, Barbara
Masłyk, Rafał
Zinevych, Pavlo
Stawski, Wiktor
Knapiński, Stanisław
Kopeć, Wiesław
Computers and Society
Digital Libraries
Human-Computer Interaction
At first glance, the ruins of the Roman Theatre in the Italian town of Volterra have little in common with cassette tapes containing Atari games. One is certainly considered an important historical landmark, while the consensus on the importance of the other is partial at best. Still, both are remnants of times vastly different from the present and are at risk of oblivion. Unearthed architectural structures are exposed to the elements just as the deteriorating signals stored on magnetic tapes. However, the rate of deterioration is much faster with the magnetic media, as their life expectancy is counted in decades, whereas the Roman Theater, which is already in ruin, measures its lifespan in centuries. Hence, both would benefit from some form of digital preservation and reconstruction. In this panel, we discuss how to sustainably preserve tangible and intangible cultural artifacts for future generations.
title Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari
topic Computers and Society
Digital Libraries
Human-Computer Interaction
url https://arxiv.org/abs/2403.02908