Implicit-Explicit simulation of Mass-Spring-Charge Systems

Fuente: arXiv
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Main Authors: Zhang, Zhiyuan, Grykiel, Krzysztof, Liu, Zhaocheng, Papanicolopulos, Stefanos, Subr, Kartic
Format: Preprint
Published: 2024
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_version_ 1866916585992617984
author Zhang, Zhiyuan
Grykiel, Krzysztof
Liu, Zhaocheng
Papanicolopulos, Stefanos
Subr, Kartic
author_facet Zhang, Zhiyuan
Grykiel, Krzysztof
Liu, Zhaocheng
Papanicolopulos, Stefanos
Subr, Kartic
contents Point masses connected by springs, or mass-spring systems, are widely used in computer animation to approximate the behavior of deformable objects. One of the restrictions imposed by these models is that points that are not topologically constrained (linked by a spring) are unable to interact with each other explicitly. Such interactions would introduce a new dimension for artistic control and animation within the computer graphics community. Beyond graphics, such a model could be an effective proxy to use for model-based learning of complex physical systems such as molecular biology. We propose to imbue masses in a mass-spring system with electrostatic charge leading a system with internal forces between all pairs of charged points -- regardless of whether they are linked by a spring. We provide a practical and stable algorithm to simulate charged mass-spring systems over long time horizons. We demonstrate how these systems may be controlled via parameters such as guidance electric fields or external charges, thus presenting fresh opportunities for artistic authoring. Our method is especially appropriate for computer graphics applications due to its robustness at larger simulation time steps.
format Preprint
id arxiv_https___arxiv_org_abs_2403_03005
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Implicit-Explicit simulation of Mass-Spring-Charge Systems
Zhang, Zhiyuan
Grykiel, Krzysztof
Liu, Zhaocheng
Papanicolopulos, Stefanos
Subr, Kartic
Graphics
Point masses connected by springs, or mass-spring systems, are widely used in computer animation to approximate the behavior of deformable objects. One of the restrictions imposed by these models is that points that are not topologically constrained (linked by a spring) are unable to interact with each other explicitly. Such interactions would introduce a new dimension for artistic control and animation within the computer graphics community. Beyond graphics, such a model could be an effective proxy to use for model-based learning of complex physical systems such as molecular biology. We propose to imbue masses in a mass-spring system with electrostatic charge leading a system with internal forces between all pairs of charged points -- regardless of whether they are linked by a spring. We provide a practical and stable algorithm to simulate charged mass-spring systems over long time horizons. We demonstrate how these systems may be controlled via parameters such as guidance electric fields or external charges, thus presenting fresh opportunities for artistic authoring. Our method is especially appropriate for computer graphics applications due to its robustness at larger simulation time steps.
title Implicit-Explicit simulation of Mass-Spring-Charge Systems
topic Graphics
url https://arxiv.org/abs/2403.03005