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Main Authors: Girardini, Nicolò Alessandro, Stopczynski, Arkadiusz, Baranov, Olga, Betsch, Cornelia, Brockmann, Dirk, Lehmann, Sune, Böhm, Robert
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.03143
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author Girardini, Nicolò Alessandro
Stopczynski, Arkadiusz
Baranov, Olga
Betsch, Cornelia
Brockmann, Dirk
Lehmann, Sune
Böhm, Robert
author_facet Girardini, Nicolò Alessandro
Stopczynski, Arkadiusz
Baranov, Olga
Betsch, Cornelia
Brockmann, Dirk
Lehmann, Sune
Böhm, Robert
contents One of the most important tools available to limit the spread and impact of infectious diseases is vaccination. It is therefore important to understand what factors determine people's vaccination decisions. To this end, previous behavioural research made use of, (i) controlled but often abstract or hypothetical studies (e.g., vignettes) or, (ii) realistic but typically less flexible studies that make it difficult to understand individual decision processes (e.g., clinical trials). Combining the best of these approaches, we propose integrating real-world Bluetooth contacts via smartphones in several rounds of a game scenario, as a novel methodology to study vaccination decisions and disease spread. In our 12-week proof-of-concept study conducted with $N$ = 494 students, we found that participants strongly responded to some of the information provided to them during or after each decision round, particularly those related to their individual health outcomes. In contrast, information related to others' decisions and outcomes (e.g., the number of vaccinated or infected individuals) appeared to be less important. We discuss the potential of this novel method and point to fruitful areas for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2403_03143
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Using Smartphones to Study Vaccination Decisions in the Wild
Girardini, Nicolò Alessandro
Stopczynski, Arkadiusz
Baranov, Olga
Betsch, Cornelia
Brockmann, Dirk
Lehmann, Sune
Böhm, Robert
Physics and Society
Computers and Society
One of the most important tools available to limit the spread and impact of infectious diseases is vaccination. It is therefore important to understand what factors determine people's vaccination decisions. To this end, previous behavioural research made use of, (i) controlled but often abstract or hypothetical studies (e.g., vignettes) or, (ii) realistic but typically less flexible studies that make it difficult to understand individual decision processes (e.g., clinical trials). Combining the best of these approaches, we propose integrating real-world Bluetooth contacts via smartphones in several rounds of a game scenario, as a novel methodology to study vaccination decisions and disease spread. In our 12-week proof-of-concept study conducted with $N$ = 494 students, we found that participants strongly responded to some of the information provided to them during or after each decision round, particularly those related to their individual health outcomes. In contrast, information related to others' decisions and outcomes (e.g., the number of vaccinated or infected individuals) appeared to be less important. We discuss the potential of this novel method and point to fruitful areas for future research.
title Using Smartphones to Study Vaccination Decisions in the Wild
topic Physics and Society
Computers and Society
url https://arxiv.org/abs/2403.03143