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Main Authors: Li, Boning, Fang, Zhixuan, Huang, Longbo
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2403.04344
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author Li, Boning
Fang, Zhixuan
Huang, Longbo
author_facet Li, Boning
Fang, Zhixuan
Huang, Longbo
contents Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often rely on fixed abstractions, resulting in sub-optimal performance. In response, we introduce RL-CFR, a novel reinforcement learning (RL) approach for dynamic action abstraction. RL-CFR builds upon our innovative Markov Decision Process (MDP) formulation, with states corresponding to public information and actions represented as feature vectors indicating specific action abstractions. The reward is defined as the expected payoff difference between the selected and default action abstractions. RL-CFR constructs a game tree with RL-guided action abstractions and utilizes counterfactual regret minimization (CFR) for strategy derivation. Impressively, it can be trained from scratch, achieving higher expected payoff without increased CFR solving time. In experiments on Heads-up No-limit Texas Hold'em, RL-CFR outperforms ReBeL's replication and Slumbot, demonstrating significant win-rate margins of $64\pm 11$ and $84\pm 17$ mbb/hand, respectively.
format Preprint
id arxiv_https___arxiv_org_abs_2403_04344
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning
Li, Boning
Fang, Zhixuan
Huang, Longbo
Computer Science and Game Theory
Machine Learning
Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often rely on fixed abstractions, resulting in sub-optimal performance. In response, we introduce RL-CFR, a novel reinforcement learning (RL) approach for dynamic action abstraction. RL-CFR builds upon our innovative Markov Decision Process (MDP) formulation, with states corresponding to public information and actions represented as feature vectors indicating specific action abstractions. The reward is defined as the expected payoff difference between the selected and default action abstractions. RL-CFR constructs a game tree with RL-guided action abstractions and utilizes counterfactual regret minimization (CFR) for strategy derivation. Impressively, it can be trained from scratch, achieving higher expected payoff without increased CFR solving time. In experiments on Heads-up No-limit Texas Hold'em, RL-CFR outperforms ReBeL's replication and Slumbot, demonstrating significant win-rate margins of $64\pm 11$ and $84\pm 17$ mbb/hand, respectively.
title RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2403.04344