Scalable, Simulation-Guided Compliant Tactile Finger Design

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Ma, Yuxiang, Agarwal, Arpit, Liu, Sandra Q., Yuan, Wenzhen, Adelson, Edward H.
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909131471847424
author Ma, Yuxiang
Agarwal, Arpit
Liu, Sandra Q.
Yuan, Wenzhen
Adelson, Edward H.
author_facet Ma, Yuxiang
Agarwal, Arpit
Liu, Sandra Q.
Yuan, Wenzhen
Adelson, Edward H.
contents Compliant grippers enable robots to work with humans in unstructured environments. In general, these grippers can improve with tactile sensing to estimate the state of objects around them to precisely manipulate objects. However, co-designing compliant structures with high-resolution tactile sensing is a challenging task. We propose a simulation framework for the end-to-end forward design of GelSight Fin Ray sensors. Our simulation framework consists of mechanical simulation using the finite element method (FEM) and optical simulation including physically based rendering (PBR). To simulate the fluorescent paint used in these GelSight Fin Rays, we propose an efficient method that can be directly integrated in PBR. Using the simulation framework, we investigate design choices available in the compliant grippers, namely gel pad shapes, illumination conditions, Fin Ray gripper sizes, and Fin Ray stiffness. This infrastructure enables faster design and prototype time frames of new Fin Ray sensors that have various sensing areas, ranging from 48 mm $\times$ \18 mm to 70 mm $\times$ 35 mm. Given the parameters we choose, we can thus optimize different Fin Ray designs and show their utility in grasping day-to-day objects.
format Preprint
id arxiv_https___arxiv_org_abs_2403_04638
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Scalable, Simulation-Guided Compliant Tactile Finger Design
Ma, Yuxiang
Agarwal, Arpit
Liu, Sandra Q.
Yuan, Wenzhen
Adelson, Edward H.
Robotics
Compliant grippers enable robots to work with humans in unstructured environments. In general, these grippers can improve with tactile sensing to estimate the state of objects around them to precisely manipulate objects. However, co-designing compliant structures with high-resolution tactile sensing is a challenging task. We propose a simulation framework for the end-to-end forward design of GelSight Fin Ray sensors. Our simulation framework consists of mechanical simulation using the finite element method (FEM) and optical simulation including physically based rendering (PBR). To simulate the fluorescent paint used in these GelSight Fin Rays, we propose an efficient method that can be directly integrated in PBR. Using the simulation framework, we investigate design choices available in the compliant grippers, namely gel pad shapes, illumination conditions, Fin Ray gripper sizes, and Fin Ray stiffness. This infrastructure enables faster design and prototype time frames of new Fin Ray sensors that have various sensing areas, ranging from 48 mm $\times$ \18 mm to 70 mm $\times$ 35 mm. Given the parameters we choose, we can thus optimize different Fin Ray designs and show their utility in grasping day-to-day objects.
title Scalable, Simulation-Guided Compliant Tactile Finger Design
topic Robotics
url https://arxiv.org/abs/2403.04638