Stochastic Games for Interactive Manipulation Domains

Fuente: arXiv
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Main Authors: Muvvala, Karan, Wells, Andrew M., Lahijanian, Morteza, Kavraki, Lydia E., Vardi, Moshe Y.
Format: Preprint
Published: 2024
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author Muvvala, Karan
Wells, Andrew M.
Lahijanian, Morteza
Kavraki, Lydia E.
Vardi, Moshe Y.
author_facet Muvvala, Karan
Wells, Andrew M.
Lahijanian, Morteza
Kavraki, Lydia E.
Vardi, Moshe Y.
contents As robots become more prevalent, the complexity of robot-robot, robot-human, and robot-environment interactions increases. In these interactions, a robot needs to consider not only the effects of its own actions, but also the effects of other agents' actions and the possible interactions between agents. Previous works have considered reactive synthesis, where the human/environment is modeled as a deterministic, adversarial agent; as well as probabilistic synthesis, where the human/environment is modeled via a Markov chain. While they provide strong theoretical frameworks, there are still many aspects of human-robot interaction that cannot be fully expressed and many assumptions that must be made in each model. In this work, we propose stochastic games as a general model for human-robot interaction, which subsumes the expressivity of all previous representations. In addition, it allows us to make fewer modeling assumptions and leads to more natural and powerful models of interaction. We introduce the semantics of this abstraction and show how existing tools can be utilized to synthesize strategies to achieve complex tasks with guarantees. Further, we discuss the current computational limitations and improve the scalability by two orders of magnitude by a new way of constructing models for PRISM-games.
format Preprint
id arxiv_https___arxiv_org_abs_2403_04910
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Stochastic Games for Interactive Manipulation Domains
Muvvala, Karan
Wells, Andrew M.
Lahijanian, Morteza
Kavraki, Lydia E.
Vardi, Moshe Y.
Robotics
Computer Science and Game Theory
Multiagent Systems
As robots become more prevalent, the complexity of robot-robot, robot-human, and robot-environment interactions increases. In these interactions, a robot needs to consider not only the effects of its own actions, but also the effects of other agents' actions and the possible interactions between agents. Previous works have considered reactive synthesis, where the human/environment is modeled as a deterministic, adversarial agent; as well as probabilistic synthesis, where the human/environment is modeled via a Markov chain. While they provide strong theoretical frameworks, there are still many aspects of human-robot interaction that cannot be fully expressed and many assumptions that must be made in each model. In this work, we propose stochastic games as a general model for human-robot interaction, which subsumes the expressivity of all previous representations. In addition, it allows us to make fewer modeling assumptions and leads to more natural and powerful models of interaction. We introduce the semantics of this abstraction and show how existing tools can be utilized to synthesize strategies to achieve complex tasks with guarantees. Further, we discuss the current computational limitations and improve the scalability by two orders of magnitude by a new way of constructing models for PRISM-games.
title Stochastic Games for Interactive Manipulation Domains
topic Robotics
Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2403.04910