Will GPT-4 Run DOOM?

Fuente: arXiv
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Main Author: de Wynter, Adrian
Format: Preprint
Published: 2024
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author de Wynter, Adrian
author_facet de Wynter, Adrian
contents We show that GPT-4's reasoning and planning capabilities extend to the 1993 first-person shooter Doom. This large language model (LLM) is able to run and play the game with only a few instructions, plus a textual description--generated by the model itself from screenshots--about the state of the game being observed. We find that GPT-4 can play the game to a passable degree: it is able to manipulate doors, combat enemies, and perform pathing. More complex prompting strategies involving multiple model calls provide better results. While further work is required to enable the LLM to play the game as well as its classical, reinforcement learning-based counterparts, we note that GPT-4 required no training, leaning instead on its own reasoning and observational capabilities. We hope our work pushes the boundaries on intelligent, LLM-based agents in video games. We conclude by discussing the ethical implications of our work.
format Preprint
id arxiv_https___arxiv_org_abs_2403_05468
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Will GPT-4 Run DOOM?
de Wynter, Adrian
Computation and Language
Artificial Intelligence
Computer Vision and Pattern Recognition
We show that GPT-4's reasoning and planning capabilities extend to the 1993 first-person shooter Doom. This large language model (LLM) is able to run and play the game with only a few instructions, plus a textual description--generated by the model itself from screenshots--about the state of the game being observed. We find that GPT-4 can play the game to a passable degree: it is able to manipulate doors, combat enemies, and perform pathing. More complex prompting strategies involving multiple model calls provide better results. While further work is required to enable the LLM to play the game as well as its classical, reinforcement learning-based counterparts, we note that GPT-4 required no training, leaning instead on its own reasoning and observational capabilities. We hope our work pushes the boundaries on intelligent, LLM-based agents in video games. We conclude by discussing the ethical implications of our work.
title Will GPT-4 Run DOOM?
topic Computation and Language
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.05468